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X-treme (demo)

   (30 reviews)
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1 Screenshot

About This File

Well, maybe it's wrong to call this a demo, it's more like a HD-cleaning. It was close that these 2 levels were lost in my last reformat, I remembered to upload them the very last minute. Since it's not likely that I will work on this megawad- project anytime soon I might just as well release these levels standalone.

The difficulty is balanced so that skill 4 is not playable or fun in any way, so don't bother trying it unless you are a masochist.


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Nefelibeta

  

Horrendously unbalanced, the author is taking every opportunity to be a massive asshole. Is this really the works of our WAD godfather Mr.Alm?? Some trolls on the internet must've hacked his email to upload this......

 

 

Tell him to make more

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Unknown date

  
To the poster who said that skill 4 being made unplayable and/or fun, it's probably for Compet-N speedrunners. Besides, there are even harder maps out there. As for the maps themselves, I'm used to high monster counts... as long as they don't lag my comp, that is.

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Unknown date

  
HOW DO YOU BEAT THIS -40oz

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Guest

Unknown date

  
What's the point of making one of the skill levels unplayable or fun? Perhaps it's better that you aren't going to release a megawad after all.

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Guest

Unknown date

  
dude make a mega wad based off this level this level kicks ass you get 999stars - DOOMMAN98

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Guest

Unknown date

  
Magnificent. Make more. -Tango

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Guest

Unknown date

  
Perfect, simply perfect. Fits my playstyle perfectly. 5/5 - Belial

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Guest

Unknown date

  
Two levels from 2003, although they look and feel like good levels from 1997 or 1998. As the author points out, they are unplayable on ultraviolence; you are bombarded with archviles, chaingunners, etc. The beginning of Map02 is quite funny in this respect. On the lesser difficulty levels the maps are entertaining but unexceptional. As part of a megawad they would be fine, but individually they're notable more for the hilarious difficulty than anything else.

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Unknown date

  
A good hard map, especially on skill 4/5... Well detailled and should be played. Enjoy it!

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Unknown date

  
Yeah.....Great Map.....4 Stars :P

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Unknown date

  
At least it looks nice. I preferred your Scythe-era skill levels to your more recent stuff.

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Unknown date

  
Definitely playable on UV by 2009 standards, but it should give even veteran doomers a good run for their money. Gameplay and design is simply perfect, exceptional flow and simple but intuitive architecture (i.e. you're never lost wondering where to go next). Lower skills are relatively interesting if you can't handle UV, although it plays more like standard maps then. 5/5

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Unknown date

  
great wad!! and the skill is awesome good!! first tryed with the heirachyofchaos wad but that was too hard on the second map!! let this skill alive!! whats up with the megawad project?? good job anyway, thx 4 the work

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Unknown date

  
Masochist? Hell yeah. Pretty tough levels but certainly not the hardest I've played. You should totally work on the megawad! 5/5

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Unknown date

  
'Definitely playable on UV by 2009 standards'? Well, technically spoken: yes. That means: for those very few professional players whose skills are far, far above all Joe Anonymous's here silly claiming it's easy. Personally I think it's impossible for about 99% of the visitors here. Having said that, did playing this level with simple layout give fun? Well, not much.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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