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Tanis Base SP

   (10 reviews)
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1 Screenshot

About This File

Rodrigo Is a very detailed Deathmatch map, using textures from Various places. You are in an Antartic Base.

Chris I've converted this DM map to a single player map with lots of monsters. Enjoy :P


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Unknown date

  
wtf stealth monster city

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Unknown date

  
Okay single player level. To me it shows how much of a SP level this really is, I can't see it working well for DM. It does get repetitive though, and there's no where near enough ammo at the end. And stealth monsters suck balls. 3/5

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Unknown date

  
very nice looking and atmospherical theme, but there are horrible bad flaws like too many stealth monsters, to much backtracking (linear), cramped in too many places, very simple architecture (no high variation, no stairs), there is not enough ammo and its by far too tough, hmm 2/5

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Unknown date

  
Nice architecture and look with a couple of misalignments and flaws but with great atmosphere anyway. Gameplay starts out O.k but halfway into the map all those stealth monsters ruin the experience until it becomes annoying and gets you angry... A pity, as the map starts out with a fun premise. 2 Stars. Danimetal.

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Unknown date

  
This is a quite short, very goodlooking and detailed tech-styled map. However, I'd also say, that it's impossible to beat on skill 3, because there's not enough ammo, if at all you want to reload the game several times during each monster wave. You've only gut a supershotgun and chaingun, by the way, and half of your ennemies are stealth monsters. Well, most of the map is very hard though doable, but an unbeatable final battle ruins it all for me. 1/5 -Milian

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Unknown date

  
Pretty Bad. The map's architecture looks decent enough but the gameplay aint good at all. I also think the layout is pretty poor too. Also this level has no difficulty settings and no secrets and while beatable on easy skill, there is not enough ammo present on the harder skill levels. Even Ruba's maps play better than this. Avoid. 1 Star -PC

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Unknown date

  
4 stars, because it was pleasing to look at. Too many monsters that were stealth though, but at least it taught me they aren't to be fucked around with (aka: Hell Knight stealth owns you and your family). Definitely not a DM map though...

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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