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Tanis Base SP

   (10 reviews)
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About This File

Rodrigo Is a very detailed Deathmatch map, using textures from Various places. You are in an Antartic Base.

Chris I've converted this DM map to a single player map with lots of monsters. Enjoy :P


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Guest

Unknown date

  
wtf stealth monster city

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Guest

Unknown date

  
Okay single player level. To me it shows how much of a SP level this really is, I can't see it working well for DM. It does get repetitive though, and there's no where near enough ammo at the end. And stealth monsters suck balls. 3/5

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Unknown date

  
very nice looking and atmospherical theme, but there are horrible bad flaws like too many stealth monsters, to much backtracking (linear), cramped in too many places, very simple architecture (no high variation, no stairs), there is not enough ammo and its by far too tough, hmm 2/5

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Unknown date

  
Nice architecture and look with a couple of misalignments and flaws but with great atmosphere anyway. Gameplay starts out O.k but halfway into the map all those stealth monsters ruin the experience until it becomes annoying and gets you angry... A pity, as the map starts out with a fun premise. 2 Stars. Danimetal.

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Unknown date

  
This is a quite short, very goodlooking and detailed tech-styled map. However, I'd also say, that it's impossible to beat on skill 3, because there's not enough ammo, if at all you want to reload the game several times during each monster wave. You've only gut a supershotgun and chaingun, by the way, and half of your ennemies are stealth monsters. Well, most of the map is very hard though doable, but an unbeatable final battle ruins it all for me. 1/5 -Milian

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Unknown date

  
Pretty Bad. The map's architecture looks decent enough but the gameplay aint good at all. I also think the layout is pretty poor too. Also this level has no difficulty settings and no secrets and while beatable on easy skill, there is not enough ammo present on the harder skill levels. Even Ruba's maps play better than this. Avoid. 1 Star -PC

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Unknown date

  
4 stars, because it was pleasing to look at. Too many monsters that were stealth though, but at least it taught me they aren't to be fucked around with (aka: Hell Knight stealth owns you and your family). Definitely not a DM map though...

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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