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V.O.L. (1000 Demons)

   (12 reviews)
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About This File

The Demon's Sanctuary is threatening to flood our world with evil beyond comprehension. They have built an altar of demonic summoning that when activated will give them a gateway into our world.

Your mission Extermination. Enter the Sanctuary and slaugher anything that moves. Destroy their altar.

Try not to die!

This level is intentionally low on ammo. If you try to shoot everything you WILL run out. Conserve your ammo for when it counts. Use your fists whenever possible.


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Guest

Unknown date

  
there isint nearly enough ammo in this thing

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Guest

Unknown date

  
This map is pretty decent. Nice theme. Great gameplay and good detailing work. For an almost linear map it plays very well. Loads of fun. 4/5

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Unknown date

  
I remember playing this when it was first released. Not bad I guess. It's tough but playable on UV. 10/4/07

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Unknown date

  
This is from 2003. It doesn't actually have 1,000 demons (there are 627 assorted baddies at the start). Overall it's decent, simple, repetitive, bit dull. The gameplay starts off slowly, with a section where you have to basically berzerk punch 150 demons one after the other. Once you go inside it becomes a solid 1995-style map. There's a symmetrical switch maze, symmetrical layout. The health is in little vials. I'm not too fond of stealth monsters.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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