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Mock 2: The Speed of Stupid

   (383 reviews)
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10 Screenshots

About This File

It is the end of the clone wars of the 52nd century. All of humans is happy but the evil monsters of Hell come to kill everyone. Uh oh. Look like Doom guy need to save the day again.


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kirbyguy11

  

Is this megawad even allowed on the idgames archive?

CUZ I LOVE IT

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E.M.

  

This wad is so bad I actually kinda like it. 10/10 IGN GOTY

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XDoomScoot

  

Best joke megawad I have ever played! 5/5 Can't rate it any higher :(

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Voros

  
ITS THE ATTACK OF THE KILLER TOMATOES!!! Lol. 5/5

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Guest

  
#10/10 #BESTWADEVER

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Guest

  
SIMPLY THE BEST WAD EVER CRETAED AAHHH THE MAPS AND AHHH THE SOUDN WOWOWAH GET IT IT KICKS ASS

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Guest

  
Best jokewad ever.

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Guest

  
Bestest mod!!!!!!!

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Guest

  
the penultimate joke wad, cleverly satirizing just about every bad/amateur map cliche in the book

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Guest

  
I downloaded,I played,I deleted.

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Guest

  
Far superior to every other copycat jokewad

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Guest

Unknown date

  
Good wad. However, the levels are (sometimes) too hard or too boring. 3/5 for you.

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Guest

Unknown date

  
Can it get any better?

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mrthejoshmon

Unknown date

  
Best. Wad. Ever.

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Guest

Unknown date

  
A lot of work definitely went into this, as god-awful as it looks. It's funny as hell, and yes, I DO like crude/immature humor. :P --Crazee Boy, 4 out of 5

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Guest

Unknown date

  
worst WAD ever. Replaced every single textline and changed them into stupid textlines or textlines that don't have anything to do with DOOM like "You got Ten plasma riffles","I'm 16/F/USA" or "U R Sexy". THIS IS DOOM, NOT A LOVE DATING-SIM GAME LIKE "Little My Maid". Where did you learn to speak English? Zimbabwe? tells you're gay, if you fight with the BFG9000. 0/5.

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Guest

Unknown date

  
Funny TXT file. Horribly game design. 0/5

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Guest

Unknown date

  
It's less than average :) It's an aberation to give 5 on something that normaly nobody would give even 1, furthermore I saw low score on very good maps. However, it's a good joke so I put 2 -- GodCells

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Guest

Unknown date

  
RAWFFEL MY WAFFEL! 109.211/5

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Guest

Unknown date

  
Fvckin' oth!!, this wad was just Crazy. There were some absoulutley bizzare maps in this megawad. MAP18 - Speedrunner's Nightmare made me laugh for sure, a 0 brightness maze with spectres and scary music. MAP29 is quite crazy as well, the trooper who thinks he is the king. Another level that has a Cacodemon maze and later on where it says you are about to be teleported to an area made by my 7-year old brother really made me laugh. I really like this shit for sure!! 5/5 -pc

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Guest

Unknown date

  
Speed Of Stupidity-5 and the speed of it is 666!

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Guest

Unknown date

  
It's like God came to earth, and told everyone to SMOKE MOAR! CHILL OUT!

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Guest

Unknown date

  
this is teh pwnsors.

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Guest

Unknown date

  
This is SO funny!

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  • File Reviews

    • By Kristian Nebula · Posted
      Used it a lot back in the days and really loved the graphics editor!
    • By KickAss · Posted
      I don't know what to think about a file which has no file size description. A lot of promissing information is written down here but nothing about the file size ... . The pictures are not that promissing too. They look a bit better than the old ZDooM port but GZDooM looks way better even with all settings vanilla imho. I don't know why I should dowload this.
    • By Robo_Cola · Posted
      Very cool mod that does exactly (for the most part) what it sets out to do.  If you like the more horror/oppressive side of Doom (or even the palette of the original Diablo), this is your pick.  It looks particularly good in Software mode with the diminishing lighting not shifting the reds (as much), and the lighter blues look absolutely *gorgeous* in particular with the Plasma Rifle.

      Love it or hate it, it's worth a play-test.
    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
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