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   (11 reviews)
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About This File

My first publicly released level. I made this map simply to get used to doombuilder and doom editing in general so expect plenty of lowering walls, tripwires and oddness. It's fairly small with not many monster "repeats" and set in a demonic temple. It's basically marble and stone with some good old hellfire and flesh worked in in places.


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NuMetalManiak

  

a pretty simplisticly done hub map, action is consistent throughout and there are shades of interesting atmosphere here and there. not bad to play.

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Memfis

  

I've always enjoyed this one. For some reason it's just fun to blast monsters in these simple but tastefully decorated rooms, and I like how the central area keeps changing.

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Zahid

  
Average map...Quite atmospheric...nice visuals although layout is bit noob-ish..and gameplay is simple too..invulnerability was unnecessary...not bad at all for first release must say...

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Guest

  
Looks, feels and plays indeed like a first level. Technically ok, but the layout is very simple, decoration not too bad, there are too many too dark places, and gameplay @ UV is besides totally lineair, quite fantasyless - it misses a leitmotiv and the monster appearences are way too predictable. Overall: playing it gave a boring feeling instead of fun, so meh + 1* as encouragement because it's a first level = 3*.

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TimeOfDeath

  
liked

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Guest

Unknown date

  
ok 3/5 - PerOxyd

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Guest

Unknown date

  
i like -sargebaldy

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Guest

Unknown date

  
Good first effort 3/5

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Guest

Unknown date

  
This is dated November 2003. It's a green marble dungeon based around a central hall that you traverse several times, fighting new monsters each time; only 69 baddies but it's entertaining and the layout is straightforward. Competently done although the archvile trap doesn't work if you have a 3D port (you can look down and shoot him in the head long before he emerges). Atmospheric ending that reminded me a tiny bit of UAC_DEAD.

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