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   (11 reviews)
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About This File

My first publicly released level. I made this map simply to get used to doombuilder and doom editing in general so expect plenty of lowering walls, tripwires and oddness. It's fairly small with not many monster "repeats" and set in a demonic temple. It's basically marble and stone with some good old hellfire and flesh worked in in places.


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NuMetalManiak

  

a pretty simplisticly done hub map, action is consistent throughout and there are shades of interesting atmosphere here and there. not bad to play.

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Memfis

  

I've always enjoyed this one. For some reason it's just fun to blast monsters in these simple but tastefully decorated rooms, and I like how the central area keeps changing.

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Zahid

  
Average map...Quite atmospheric...nice visuals although layout is bit noob-ish..and gameplay is simple too..invulnerability was unnecessary...not bad at all for first release must say...

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Guest

  
Looks, feels and plays indeed like a first level. Technically ok, but the layout is very simple, decoration not too bad, there are too many too dark places, and gameplay @ UV is besides totally lineair, quite fantasyless - it misses a leitmotiv and the monster appearences are way too predictable. Overall: playing it gave a boring feeling instead of fun, so meh + 1* as encouragement because it's a first level = 3*.

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TimeOfDeath

  
liked

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Guest

Unknown date

  
ok 3/5 - PerOxyd

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Guest

Unknown date

  
i like -sargebaldy

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Guest

Unknown date

  
Good first effort 3/5

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Guest

Unknown date

  
This is dated November 2003. It's a green marble dungeon based around a central hall that you traverse several times, fighting new monsters each time; only 69 baddies but it's entertaining and the layout is straightforward. Competently done although the archvile trap doesn't work if you have a 3D port (you can look down and shoot him in the head long before he emerges). Atmospheric ending that reminded me a tiny bit of UAC_DEAD.

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  • File Reviews

    • By dylux · Posted
      What I disliked: The 64/PSX (whatever) sounds, the lack of ammo, the unrewarding secrets, the recoiling of weapons and the "new" translucent Imps. I especially disliked the atmosphere - my eyes were hurting after Map 04. Almost every button you activate will spawn monsters coming out of the woodwork.    I DID like the Mapsets, though. It's unfortunate that the atmosphere ruined them for me.   This game should've been called "Spectre" 'cause there were more of them than every other monster in the game. Again, the gloomy atmosphere made them especially annoying.   I've read the sequel to this WAD is much better...but for this one, it just wasn't fun for me.   1 1/2 Stars out of 5
    • By Rimantas · Posted
      Layout is superb, difficulty is hellish. Would be perfect final level, because as pistol start is way too hard. However i'm finishing it on UV without freelook, jumping or any other cheats.
    • By Spectre01 · Posted
      Cool circular layout and a very high level of detail. Gameplay provides a fun challenge and none of it feels like a chore. 4/5
    • By Tango · Posted
      Fun stuff. Visuals, gameplay, music selection, it's all there :D
    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
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