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   (11 reviews)
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About This File

My first publicly released level. I made this map simply to get used to doombuilder and doom editing in general so expect plenty of lowering walls, tripwires and oddness. It's fairly small with not many monster "repeats" and set in a demonic temple. It's basically marble and stone with some good old hellfire and flesh worked in in places.


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NuMetalManiak

  

a pretty simplisticly done hub map, action is consistent throughout and there are shades of interesting atmosphere here and there. not bad to play.

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Memfis

  

I've always enjoyed this one. For some reason it's just fun to blast monsters in these simple but tastefully decorated rooms, and I like how the central area keeps changing.

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Zahid

  
Average map...Quite atmospheric...nice visuals although layout is bit noob-ish..and gameplay is simple too..invulnerability was unnecessary...not bad at all for first release must say...

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Guest

  
Looks, feels and plays indeed like a first level. Technically ok, but the layout is very simple, decoration not too bad, there are too many too dark places, and gameplay @ UV is besides totally lineair, quite fantasyless - it misses a leitmotiv and the monster appearences are way too predictable. Overall: playing it gave a boring feeling instead of fun, so meh + 1* as encouragement because it's a first level = 3*.

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TimeOfDeath

  
liked

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Guest

Unknown date

  
ok 3/5 - PerOxyd

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Guest

Unknown date

  
i like -sargebaldy

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Guest

Unknown date

  
Good first effort 3/5

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Guest

Unknown date

  
This is dated November 2003. It's a green marble dungeon based around a central hall that you traverse several times, fighting new monsters each time; only 69 baddies but it's entertaining and the layout is straightforward. Competently done although the archvile trap doesn't work if you have a 3D port (you can look down and shoot him in the head long before he emerges). Atmospheric ending that reminded me a tiny bit of UAC_DEAD.

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  • File Reviews

    • By meapineapple · Posted
      This is a great map, especially considering how much time it was made in! Short, but very enjoyable.   I recorded my playthrough of this map, and you can watch it here: https://www.youtube.com/watch?v=q-lBdiGspwo
    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
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