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War with the Imps

   (10 reviews)
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1 Screenshot

About This File

These levels are a battle between humans and imps. They have scripts, so Zdoom is required. The levels have a storyline in them and also in intermission texts. Also levels 2-4 were at first designed completely different, so there are some pointless secrets and unused areas in them.


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Guest

Unknown date

  
Pretty good, but could have been a lot better. 4/5

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Guest

Unknown date

  
It's a good idea, but the execution could've been better. The maps are short and basic; exiting is instantaneous (so you can't search for secrets you missed); and the whole thing feels rather unpolished. If anything, this is a prototype, a quick set of maps to show off the idea, not a finished WAD.

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Guest

Unknown date

  
Somewhat simple, but cool idea. Despite friendly marines being stupid as a table leg it's always nice to have someone on own side. Could be nice to play something larger and harder in this style -- Brun Ohn

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Guest

Unknown date

  
Great idea, but you didn't use it vey well. 3 stars

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Guest

Unknown date

  
Erm.. interesting wad, I wonder what Meph thinks about it these days :)

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Guest

Unknown date

  
Deepsea rocks but this level does not. 4/26/07

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Guest

Unknown date

  
hahaha cool ...I played it with my friend on cooperative ..we died like.......5 times

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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