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Vrack 3

   (81 reviews)
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3 Screenshots

About This File

Single map, tech base, hellspawn, etc.


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Guest

Unknown date

  
An extremely well detailed and fun map. I would certainly give it a full score if it wasn't for the fact that I felt there was far too little ammo in it.

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Guest

Unknown date

  
better than the first two but too symmetrical, not enough chaos. **** -sargebaldy

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Guest

Unknown date

  
Great job on this one. Personally, I did not like the first two very well. This really is a nice change, and has some meaning to it, rather than just blindly running around corridors that all look alike. Classic. 5/5 -EarthQuake

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Guest

Unknown date

  
This was the last of the three Vrack levels. The second was an excellent, detailed sci-fi blast. This is extremely detailed as well - it's a staggering feat. The shiny metal and bright lights look very "Dan Dare". Gameplay meaty, emphasis on ammo economy plus lots of traps. Ammo frustratingly small at first, builds up later. Backtracking irritating. Tele-caco maze toward end dire.

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Guest

Unknown date

  
Vrack was good, Vrack 2 was outstanding, and Vrack 3 is just out of this world! The gameplay is fun and difficult, but never frustrating. The architecture isn't quite as grand as Vrack 2, but manages to look just as good and stays to the Vrack theme perfectly. And the map is HUGE - so huge that it feels just as long as a number of multi-level wads even though its just one level, yet it never gets old. The wad may slow down on some computers, but other than that, one of the best 5 indivisual Doom maps ever!

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Guest

Unknown date

  
Badass Stuff!

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Guest

Unknown date

  
Brilliant fights and very well placed ammo/health. I died early on uv. I died at the end on hurt-me-plenty with lots of intense moments along the way. Highly recommended but beware of the high difficulty. Congratulations on making this! 5 stars --- Starburst.

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Guest

Unknown date

  
Repetive details that cover a lack of good ideas. Some decent inspiration tough. Certainly not the best WAD ever, but a good one nonetheless. 4 for the ammount of work - NMN

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Guest

Unknown date

  
Lack of good ideas? It goes from small fights with smaller enemies to larger-scale battles, and the gameplay is kept fresh with the inclusion of the blue key puzzle and the laser maze (which is actually the maps worst point). Not the best map ever, but certainly up there and worth 5/5

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Guest

Unknown date

  
Great wad dude. -Sphagne.

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Yuki Senmatsu

Unknown date

  
Better detailed maps compared to mine. Holy cow.

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Guest

Unknown date

  
Best visuals out of the three VRacks and some very clever mapping makes for an interesting experience. Game play tones it down from the previous map's slaughter for the most part (that ending battle was pretty nuts though) whilst extending the overall play time compared to its predecessor. I'd be inclined to say this was the best of the set, but for the laser maze, which I ended up just fleeing and then using the population to distract the Cyberdemon later. 4* -Phobus

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Guest

Unknown date

  
I think this is one of the best levels I have played. The detail was simply overwelming. As for gameplay I think its some of the best I have encountered in a tough map. There are lots of monsters and you are forced to make them fight each other and certinally not enough space for cover. There is plenty of health in this level. Most shotgun ammo must be obtained from the Sarges and the Cacodemons are well placed. Vrack 3 is the best in the series. 5/5 -pc

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Guest

Unknown date

  
Simply pimp 5 stars

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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