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Nickel Electroplate Facility

   (15 reviews)
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3 Screenshots

About This File

Nothing special, just a level thats meant to be fun. Not describing the level's layout, play the wad to see for yourself. This is the fifth of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Excellent 20-minutes map. Compact and smart layout, sometimes cramped which fits perfectly. Very good texture use, great but not over-the-top decoration. Lots of windows add to the strong visuals. Smart gameplay @ UV is very well balanced, sometimes challenging but never unfair or boring. Overall: solid 4*, so absolutely worth a play.

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Damn good as always.

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A great map, just like most of the kaiser_* wads. Go get it, Kaiser is superb! 5/5

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Unknown date

  
Starts off in a rather cramped techbase with some nice 'realistic' machinery, the second half features more open spaces. As in most of kaiser's wads, the sense of progress is quite good. 4*

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I love it! Music suits the level very nicely. 5 stars --- Starburst.

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I found lots and lots of rocket ammo but no rocket launcher to be found. I still managed to beat it on UV. I liked the end, I let the cyberdemons do all the work. 5/2/07

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I really enjoyed playing this wad!. 5 Stars. -PC

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Too much attention paid to the looks, not enough to the gameplay. 2/5

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This is a meaty level from a prolific designer. It's mid-sized and moderately tough, with a strong Doom E1 flavour, although it has a smattering of Doom 2 monsters. The design work is tasteful, the monster placement and ammo etc are of a professional standard, and it's good fun to play. You get a huge amount of rocket ammo; there are two cyberdemons, but if you tactically withdraw from them you can clear out the level without too much trouble. It's very good though.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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