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Nickel Electroplate Facility

   (15 reviews)
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3 Screenshots

About This File

Nothing special, just a level thats meant to be fun. Not describing the level's layout, play the wad to see for yourself. This is the fifth of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Guest

  
Excellent 20-minutes map. Compact and smart layout, sometimes cramped which fits perfectly. Very good texture use, great but not over-the-top decoration. Lots of windows add to the strong visuals. Smart gameplay @ UV is very well balanced, sometimes challenging but never unfair or boring. Overall: solid 4*, so absolutely worth a play.

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Unknown date

  
Damn good as always.

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Unknown date

  
A great map, just like most of the kaiser_* wads. Go get it, Kaiser is superb! 5/5

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Unknown date

  
Starts off in a rather cramped techbase with some nice 'realistic' machinery, the second half features more open spaces. As in most of kaiser's wads, the sense of progress is quite good. 4*

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I love it! Music suits the level very nicely. 5 stars --- Starburst.

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I found lots and lots of rocket ammo but no rocket launcher to be found. I still managed to beat it on UV. I liked the end, I let the cyberdemons do all the work. 5/2/07

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I really enjoyed playing this wad!. 5 Stars. -PC

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Too much attention paid to the looks, not enough to the gameplay. 2/5

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This is a meaty level from a prolific designer. It's mid-sized and moderately tough, with a strong Doom E1 flavour, although it has a smattering of Doom 2 monsters. The design work is tasteful, the monster placement and ammo etc are of a professional standard, and it's good fun to play. You get a huge amount of rocket ammo; there are two cyberdemons, but if you tactically withdraw from them you can clear out the level without too much trouble. It's very good though.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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