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Nickel Electroplate Facility

   (15 reviews)
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3 Screenshots

About This File

Nothing special, just a level thats meant to be fun. Not describing the level's layout, play the wad to see for yourself. This is the fifth of the kaiser_*.wad series, expect more of these to pop up in the future, and these will also be some of my final wads that I will ever make for Doom.


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Guest

  
Excellent 20-minutes map. Compact and smart layout, sometimes cramped which fits perfectly. Very good texture use, great but not over-the-top decoration. Lots of windows add to the strong visuals. Smart gameplay @ UV is very well balanced, sometimes challenging but never unfair or boring. Overall: solid 4*, so absolutely worth a play.

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Unknown date

  
Damn good as always.

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Unknown date

  
A great map, just like most of the kaiser_* wads. Go get it, Kaiser is superb! 5/5

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Unknown date

  
Starts off in a rather cramped techbase with some nice 'realistic' machinery, the second half features more open spaces. As in most of kaiser's wads, the sense of progress is quite good. 4*

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Unknown date

  
I love it! Music suits the level very nicely. 5 stars --- Starburst.

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I found lots and lots of rocket ammo but no rocket launcher to be found. I still managed to beat it on UV. I liked the end, I let the cyberdemons do all the work. 5/2/07

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I really enjoyed playing this wad!. 5 Stars. -PC

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Unknown date

  
Too much attention paid to the looks, not enough to the gameplay. 2/5

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This is a meaty level from a prolific designer. It's mid-sized and moderately tough, with a strong Doom E1 flavour, although it has a smattering of Doom 2 monsters. The design work is tasteful, the monster placement and ammo etc are of a professional standard, and it's good fun to play. You get a huge amount of rocket ammo; there are two cyberdemons, but if you tactically withdraw from them you can clear out the level without too much trouble. It's very good though.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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