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r's Mega

   (17 reviews)
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8 Screenshots

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32 wads that r wanted me to include in my next mega.


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Guest

  
Feels like Greenwar rejects but there's an ok map or 2 in it. Still... why not just play Greenwar? -Marcaek

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cq75

  
I recommend MAP01, MAP04, MAP16, MAP22, and MAP23. There are quite a few large maps in the pack to fit larger FFA sessions, but I found that some of the larger maps had some very awkward spawns, some without guns. There are some lazy maps in this pack, specifically I'm thinking of MAP08 (camp spot with rocket stockpile), MAP09, and MAP24. A few of these maps I feel had good ideas that weren't really fully developed, overall about 2/3s of the maps are worth playing I'd say. -75, 3/5*

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Guest

Unknown date

  
how come i always see greenwar servers but never this wad.. i like it even more

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Guest

Unknown date

  
There's a few levels that really bug me, but overall it's a great megawad. A true example of caring about gameplay more than detail. -deathz0r

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Doomkid

Unknown date

  
I ask the same as the guy above. I think these are just as good as GW.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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