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r's Mega

   (17 reviews)
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8 Screenshots

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32 wads that r wanted me to include in my next mega.


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Guest

  
Feels like Greenwar rejects but there's an ok map or 2 in it. Still... why not just play Greenwar? -Marcaek

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cq75

  
I recommend MAP01, MAP04, MAP16, MAP22, and MAP23. There are quite a few large maps in the pack to fit larger FFA sessions, but I found that some of the larger maps had some very awkward spawns, some without guns. There are some lazy maps in this pack, specifically I'm thinking of MAP08 (camp spot with rocket stockpile), MAP09, and MAP24. A few of these maps I feel had good ideas that weren't really fully developed, overall about 2/3s of the maps are worth playing I'd say. -75, 3/5*

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Guest

Unknown date

  
how come i always see greenwar servers but never this wad.. i like it even more

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Guest

Unknown date

  
There's a few levels that really bug me, but overall it's a great megawad. A true example of caring about gameplay more than detail. -deathz0r

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Doomkid

Unknown date · Edited by Doomkid

  

I ask the same as the guy above. I think these are just as good as GW.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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