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Army of Darkness DOOM Total Conversion

   (93 reviews)
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About This File

Always dreamed of being Ash? Well buddy, here's your chance. Gun down skeletons in the graveyard. Hack apart Deadites in the Pit. Blow away Bad Ash at the windmill. To put it in the words of the help screen: "Be Ash and protect the town of Arthur and make your way home to S-Mart. Armed with a torch, shotgun, chainsaw, and Winchester, you'll have the best Doom add-on experience ever made." 'Nuff said.


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Warmaster

  
Extremely great wad, alot of time was took into making textures and had some great references to the movies along with badass Ash quotes its pretty "groovy". If you consider yourself a Hardcore Doomer try this out it is very challenging and takes alot of effort to fight through this army of darkness.

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Kingpin3

  
Fun mod for killing time... no +. I dont find any key at the second map. Blocked... :/

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NuMetalManiak

  
not too huge of a fan but the sounds are awesome. interesting how the secret exit is on E3M7, some good old-skool maps here excepting E3M3.

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Guest

  
Amazingly fun TC of Army of Darkness. Despite this being from 1996 it's still as fun as ever. What else to be said other than just play it! 5 stars from me.

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Guest

  
Am playing again.One of the best!

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Guest

Unknown date

  
I got an error R_InitTextures: Missing patch in texture ROCKVINE not sure why..

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Guest

Unknown date

  
This is my...BOOMSTICK! 5/5 -Dark Zero

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Guest

Unknown date

  
had an error on it DAM IT ALL

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Guest

Unknown date

  
A little difficult for my liking, even on Easy, but the new weapons are awesome, the mobs are pretty cool, and the levels are painstakingly crafted. 5/5 -- cjwright79

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Guest

Unknown date

  
For some reason mine doesn't play the maps it only uses the sprites and new creatures.SOMEONE HELP ME!

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Guest

Unknown date

  
Impressive and very well done. Only 2 negative points: 1. all monsters are present from the first map on, so there's no progression or surprises during the episode; 2. M7 leads to the secret map, which leads you back to M7, so you have to switch to Map 08 by hand which lets you loose all weapons. But cool work nontheless. 4.5/5 -Milian

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Guest

Unknown date

  
Groovy wad.

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Guest

Unknown date

  
Groovy.

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Guest

Unknown date

  
This doom wad rules. Even though the levvels are very very big at times, they still got enough characters in there to do it right. Wish the team could have made AOD-Quake, but a doom wad was enough challenge for these guys at the time.

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Unknown date

  
Loved it years ago, coming back for more.

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Guest

Unknown date

  
I miss the Christopher Cross "Arthur's Theme" music from the original version of this TC, and it doesn't seem to be possible anymore to get the catapult in "In the Deal", but it's still a legendary TC. Groovy!

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Guest

Unknown date

  
aw yeah!

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Guest

Unknown date

  
4 stars?! Are you kidding me? This wad fuckin rules! Download it now!

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Guest

Unknown date

  
The Best Thing Ever In Existance Within The Confines Of This Galaxy And Beyond. Get this now or you WILL BE SORRY.

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Guest

Unknown date

  
this TC is one of the better ones i have played i liked some of the weapon replacements and the enemies were pretty fun to kill 4/5

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Guest

Unknown date

  
This is the best TC out there. It's just as awesome as the Evil Dead Trilogy. If you are a fan, GO PLAY THIS NOW!!!!!!!!

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Guest

Unknown date

  
This is the best wad ever created. If you disagree, then you're wrong.

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Guest

Unknown date

  
Is it just me or does the warehouse level look like a modified version of WARHOUSE.WAD? Still groovy wad!! 5/5

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Unknown date

  
Y'know I always thought Doom was just another Evil Dead/AoD rip now somebody finally returns the favor!!! *adds a new totem to Evil Dead/Bruce Campbell shrine in bedroom*

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Unknown date

  
I have played this. It is awesome in its pure awesomeness of awesome awe. Awesomely. 5/5 -Infurnus

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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