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Army of Darkness DOOM 2 Total Conversion

   (25 reviews)
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About This File

Always dreamed of being Ash? Well buddy, here's your chance. Gun down skeletons in the graveyard. Hack apart Deadites in the Pit. Blow away Bad Ash at the windmill. To put it in the words of the help screen: "Be Ash and protect the town of Arthur and make your way home to S-Mart. Armed with a torch, shotgun, chainsaw, and Winchester, you'll have the best Doom add-on experience ever made." 'Nuff said.


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P41R47

  

Really entertaining little mapset.

Pretty atmospheric, too. Greatly in line with the movies.

-Starting on the cabin in the...woods? In this case in the middle of a broken road to nowhere, we search the little cabin in search for clues, only to find the necronomicon! and things go bad really fast.

-Next maps we are on the past, on a castle,  and we need to clean this mess Ash's way. An interesting open ended layout that let us tackle the map in almost any way we desire.

Groovy!

-Third map is kinda collector like, the first maze are could be stright from Wolfenstein 3D, as its is just a plain maze with just some enemies at almost every turn.

Then we reach some kind of hub area where we need to fill the fountains with the bloods of all the enemies we slaughter on them.

Groovy!

-Fourth map is a boss map, not great design but interesting and atmospheric.

-Fifth map is kinda filler, as is really short. Anyway, there are some neat details in this graveyard. I suppose there is a trap as the primary gimmick of the map, where we need to choose from three different nocronomicons whats the real one. Besides that, the trap isn't taht hard, and adds some interesting details to the map like skeltons piles on the ground and enemies here and there.

-Sixth map is really huge medieval city like, kinda the residential castle, the details on this one are great, and the layout is really good. Secrets are neat and the map end with a boss encounter, so its probably the best map of the set.

-Seventh map is kinda short, too. We are on our way to a portal that lead us to our own time again. It has a hot start with almost every kind of the regular enemies. The bridges are a neat touch. Besides that, theres no much to tell about this map... save that it has a secret exit.

Playing it on DoomRetro it take me to the first map, thanks god i saved before.

I think it doesn't work much on the Doom 2 version of the TC, it should be removed i think :/

-Eighth map is on the present, and we are on our regular job at the mart, but the deadites follow us through the portal home, and now we need to clean this mess, too.

Thanks god there is a bed at the end of the map, we really needed.

-Ninth map, in fact, we sleep for too long and we are now kinda on the past?, future? Anyway, final map, nothing great.

 

I enjoyed it. Not as much as i expected but there are interesting details and layout to get inmersed on the premise of the TC. The sounds are funny and are taken directly from the films, so we can hear Ash's lines here and there to great effects.

It has potential to be far better, but the dehacked work isn't that great, as its seems to be kinda just a reskin for the monsters.

The weapons are OK, i think. They are in line for what is expected for the theme of the mapset.

What i really like from the mapset is the moody soundtrack it has. Great midis for sure!

 

Thanks guys for this Total Conversion, its plays like a charm!

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Argenteo

· Edited by Argenteo

  

''My name is Ash and I am a slave. Close as I can figure, the year is thirteen hundred A.D and I'm being dragged to my death. It wasn't always like this, I had a real life, once. A job.''

Awesome music. Groovy!. 

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mdmenzel

  
Seems to be the same as the Doom 1 version, just with remapped levels.

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Guest

Unknown date

  
9

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Guest

Unknown date

  
this kicks balls!

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Guest

Unknown date

  
Me and my brother really enjoy this TC. It is truly fun to play.

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Guest

Unknown date

  
Fun and funny!

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damned

Unknown date

  
I love Doom and I love Evil Dead. I should play this 10 years ago. Maybe I would like it at that time. Some of the new sprites are nice especially the caco replacement, but there should be some bigger change in behaviour of monsters and weapons. New music and sounds are really good. So we have here avarage TC with avarage maps and good audio. 3/5 - Damned

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Guest

Unknown date

  
achtung! highly overrated stuff.

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Guest

Unknown date

  
Doom + Army of Darkness = beyond amazing

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Guest

Unknown date

  
Wow! this is the best TC I have ever played!!!!!!!! *****

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
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