Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Toxic Waste Dump

   (7 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

The next instalment in the ongoing saga. It's small but it's detailed and difficult. The layout in parts is a bit cramped, because of the VPO-blocking walls.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I vote 4 stars for the whole series. One star is missing because of the fact that the wads are too short. And it's also too much easy: too many ammos (ennemis have their own ones...), too many life. But... The architecture is very fine, and the gameplay is good. -Jive

Share this review


Link to review
Guest

Unknown date

  
Awesome. The monster placement, layout and detail were all superb. Why haven't you made any more? :P

Share this review


Link to review
Guest

Unknown date

  
Looks very nice, but gameplay-wise isn't anything too exciting. Far too much reliance on the shotguns. Still not bad though 4/5

Share this review


Link to review
Guest

Unknown date

  
I love shotgun :D 4/5 -GodCells

Share this review


Link to review
Guest

Unknown date

  
It looks somewhat like slayer, but plays much worse unfortunately, too dense enemy placement and no weapon variation. 3 stars. swmort04 is the best of the series so far. - Erik

Share this review


Link to review
  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
×