Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Daedalus: Alien Defense

   (138 reviews)
Sign in to follow this  

Guest

12 Screenshots

About This File

The long awaited completion of Doom2000

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Mason.

  
Would've far preferred an actual sequel to Icarus that was boom compatible.

Share this review


Link to review
Guest

  
Why isn't there a walkthru for this? Would have played to the end.

Share this review


Link to review
Xaser

  
don't mind me, just making up for the stupidity of my previous "review". :D

Share this review


Link to review
Guest

  
awsome map, it could have 5 stars but why so few monters?

Share this review


Link to review
Guest

Unknown date

  
Great scripting and use of zdoom features, nice new music and textures, huge maps and long playtime. But boring and confusing, with high amount of bugs. It could be much better than this. Sorry. 3,5/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
Impressive scenarios. Gameplay is not the best. And weird but some monsters like those snails looks very shitty for such long time proyect and tnt team history. But Anyway minimum rating 4/5

Share this review


Link to review
Guest

Unknown date

  
For what seems to be everyone, Daedalus is either a hit or miss. Some enjoy the new approach to doom with less monster oriented game-play (although demons are far from absent in this wad)and others just get bored as soon as it starts and flip on Hell Revealed just to revive themselves from the slumber brought on by Daedalus. I found many cons from the textures to the repetitive puzzles of consoles and power supplies. The game should of stopped after taking the ship to the land.

Share this review


Link to review
Guest

Unknown date

  
cool, needs a bit more work on it though

Share this review


Link to review
Guest

Unknown date

  
A Quake 2/Half-Life fusion megawad it ain't. It may not be as good as Icarus since its more puzzle solving than run n' gun action, but its pretty innovative and the level design was well thought out. Gameplay is more like Half-Life, but a whole lot better (4/5). T-Rex

Share this review


Link to review
Guest

Unknown date

  
It's trying to change the core gameplay of Doom and doing what all other games do today. That is an auto 0.

Share this review


Link to review
Guest

Unknown date

  
TNT Rulez!!!!

Share this review


Link to review
Guest

Unknown date

  
This is Final DOOM III :-) 5/5

Share this review


Link to review
Guest

Unknown date

  
Hmm. It must have taken ages to do. But it kept irritating me - the level transitions, the autosaving, charging the translator, and the staircases on the engineering level. It's not System Shock, as one of the other people says, it's a half-way house. Like a prog rock album, it's technically impressive but a bit blah. Needs more punk.

Share this review


Link to review
Guest

Unknown date

  
Impressive, but this is frustrating. I got confused and lost trying to figure out where to go and what to do. The textures weren't that great either. This was a disappointing wad from such talented mappers.

Share this review


Link to review
Guest

Unknown date

  
Textures and graphics are pretty bad. Level design is quite repetetive and the story is not very good. Scripting and size is impressive. The travel tubes are really nice, although they too get tiresome at the end since they for some reason are the same over the whole wad. And sounds are pretty cool. Gameplay is pretty bland too. And I really hate the ending. This is mediocre at best. 3/5 Kristus

Share this review


Link to review
Guest

Unknown date

  
The monster graphics == ah1!! ~2/5

Share this review


Link to review
Guest

Unknown date

  
I'm still trying to find the trash bay :( 3/5

Share this review


Link to review
Guest

Unknown date

  
Nothing but pure ACS and scripting. 5/5

Share this review


Link to review
Guest

Unknown date

  
Icarus: Alien Vanguard was better in terms of gameplay. The level design is a little better, but more confusing and with tons of backtracking which brought down the fun factor exponentionally. Perhaps this was the true precursor to KDiZD??? 2/5

Share this review


Link to review
Guest

Unknown date

  
Sorry, But I hate this MegaWAD. there are some poor graphics (The tarantoola and the snails) and all of the game was talking talking talikng talking and more talking!! 0/5-- SSWolfenSie

Share this review


Link to review
Guest

Unknown date

  
This and Icarus fails tremendously. Stick to Final DOOM.

Share this review


Link to review
Guest

Unknown date

  
I remember being extremely excited when this came out . While being extremely well executed and technically brilliant for its' day, it has one major problem which made me stop playing this quite early. It's the lack of flow in the gameplay. If this would have been streamlined a little more, this _could_ have been one of the best wads ever made. Judging it in its' released state it's such a two-bladed sword blasting it into severe mediocrity. Doubt I will ever attempt to beat this. 3/5 -- Shockwav3

Share this review


Link to review
Guest

Unknown date

  
Visually very impressive but overall dissapointing. RTC-3057 beat daedalus in story, visuals, and scripting. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Lots of effort, but eventually not very good at all 2/5

Share this review


Link to review
Guest

Unknown date

  
5 stars for the incredible amount of efforts of a whole team, for the only purpose to give us an unforgivable time. Even if they didn't succeed perfectly, they made one of the best megawad ever done: sometimes for the gameplay of some parts, some other times for the scriptings, some others for the architecture. All in one: thank you! 5* - Jive

Share this review


Link to review
  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
×