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Daedalus: Alien Defense

   (138 reviews)
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The long awaited completion of Doom2000

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StoneMason

  
Would've far preferred an actual sequel to Icarus that was boom compatible.

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Guest

  
Why isn't there a walkthru for this? Would have played to the end.

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Xaser

  
don't mind me, just making up for the stupidity of my previous "review". :D

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Guest

  
awsome map, it could have 5 stars but why so few monters?

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Guest

Unknown date

  
Great scripting and use of zdoom features, nice new music and textures, huge maps and long playtime. But boring and confusing, with high amount of bugs. It could be much better than this. Sorry. 3,5/5 - Damned

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Guest

Unknown date

  
Impressive scenarios. Gameplay is not the best. And weird but some monsters like those snails looks very shitty for such long time proyect and tnt team history. But Anyway minimum rating 4/5

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Guest

Unknown date

  
For what seems to be everyone, Daedalus is either a hit or miss. Some enjoy the new approach to doom with less monster oriented game-play (although demons are far from absent in this wad)and others just get bored as soon as it starts and flip on Hell Revealed just to revive themselves from the slumber brought on by Daedalus. I found many cons from the textures to the repetitive puzzles of consoles and power supplies. The game should of stopped after taking the ship to the land.

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Guest

Unknown date

  
cool, needs a bit more work on it though

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Guest

Unknown date

  
A Quake 2/Half-Life fusion megawad it ain't. It may not be as good as Icarus since its more puzzle solving than run n' gun action, but its pretty innovative and the level design was well thought out. Gameplay is more like Half-Life, but a whole lot better (4/5). T-Rex

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Guest

Unknown date

  
It's trying to change the core gameplay of Doom and doing what all other games do today. That is an auto 0.

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Guest

Unknown date

  
TNT Rulez!!!!

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Guest

Unknown date

  
This is Final DOOM III :-) 5/5

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Guest

Unknown date

  
Hmm. It must have taken ages to do. But it kept irritating me - the level transitions, the autosaving, charging the translator, and the staircases on the engineering level. It's not System Shock, as one of the other people says, it's a half-way house. Like a prog rock album, it's technically impressive but a bit blah. Needs more punk.

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Guest

Unknown date

  
Impressive, but this is frustrating. I got confused and lost trying to figure out where to go and what to do. The textures weren't that great either. This was a disappointing wad from such talented mappers.

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Guest

Unknown date

  
Textures and graphics are pretty bad. Level design is quite repetetive and the story is not very good. Scripting and size is impressive. The travel tubes are really nice, although they too get tiresome at the end since they for some reason are the same over the whole wad. And sounds are pretty cool. Gameplay is pretty bland too. And I really hate the ending. This is mediocre at best. 3/5 Kristus

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Guest

Unknown date

  
The monster graphics == ah1!! ~2/5

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Guest

Unknown date

  
I'm still trying to find the trash bay :( 3/5

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Guest

Unknown date

  
Nothing but pure ACS and scripting. 5/5

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Guest

Unknown date

  
Icarus: Alien Vanguard was better in terms of gameplay. The level design is a little better, but more confusing and with tons of backtracking which brought down the fun factor exponentionally. Perhaps this was the true precursor to KDiZD??? 2/5

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Guest

Unknown date

  
Sorry, But I hate this MegaWAD. there are some poor graphics (The tarantoola and the snails) and all of the game was talking talking talikng talking and more talking!! 0/5-- SSWolfenSie

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Guest

Unknown date

  
This and Icarus fails tremendously. Stick to Final DOOM.

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Guest

Unknown date

  
I remember being extremely excited when this came out . While being extremely well executed and technically brilliant for its' day, it has one major problem which made me stop playing this quite early. It's the lack of flow in the gameplay. If this would have been streamlined a little more, this _could_ have been one of the best wads ever made. Judging it in its' released state it's such a two-bladed sword blasting it into severe mediocrity. Doubt I will ever attempt to beat this. 3/5 -- Shockwav3

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Guest

Unknown date

  
Visually very impressive but overall dissapointing. RTC-3057 beat daedalus in story, visuals, and scripting. 4 stars.

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Guest

Unknown date

  
Lots of effort, but eventually not very good at all 2/5

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Guest

Unknown date

  
5 stars for the incredible amount of efforts of a whole team, for the only purpose to give us an unforgivable time. Even if they didn't succeed perfectly, they made one of the best megawad ever done: sometimes for the gameplay of some parts, some other times for the scriptings, some others for the architecture. All in one: thank you! 5* - Jive

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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