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10 Years of Doom

   (39 reviews)
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2 Screenshots

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Guest

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pretty cool 4/5 - PerOxyd

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Guest

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:)

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Guest

Unknown date

  
Good map with nice architecture and badass encounters. Kinda flat, however. 3.5/5 but leans toward 4. printz

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Guest

Unknown date

  
Nice level :) 4/5 -stphrz

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Lightning Hunter

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Probably one of the most creative maps on Idgames. The layout worked surprisingly well, given the artistic nature of it (I won't ruin the surprise). The challenge was good overall, although the map gets easier toward the end when copious amounts of cells show up. My only complaint that dropped the rating a star was the amount of copying and pasting. Regardless, a lot of work obviously went in to the detail, and it looks great.

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Guest

Unknown date

  
Feels and looks copy pasted on parts but still good! 3/5 stars

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Guest

Unknown date

  
Absolutley classic hardcore action. Gotta luv it :P - Spade Wade

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Guest

Unknown date

  
Very nice architecture.

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Guest

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Very cool--good work, dude!

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Guest

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:P

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Guest

Unknown date

  
Long, atmospheric and scary -- as a DOOM 1 level has to be. Geddit

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Guest

Unknown date

  
Excellent map! I loved all the sneaking around I got to do. First time a map that looked like a picture in the editor was fun to play and nice looking in the game. - Aliotroph?

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Guest

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pretty sweet gotta luv it C.D.R.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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