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Blood.WAD

   (12 reviews)
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About This File

The Castle of Blood is well known among your fellow marines and you got the short straw. Your mission is to succed where no one has!


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Guest

  
Not too hard, not to soft, this one is just right. Fantastic play. Thankyou.

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Guest

  
Typical Doom1-style underground marble-and-lava level, overall very well done. Compact layout works well. Decoration is a bit replicative, but the ambiance is quite good. Puzzles are smart. Gameplay is balanced and slowly works to an interesting final. Playing it @ UV gave about half an hour of fun. Rated as 2003 Doom1 wad: solid 4*, absolutely worth a play.

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yakfak

  
classic for the time and challenging if you try and rush through. I must have a version (from a shovelware disc) where the music naturally works, and it's gorgeous!

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Guest

Unknown date

  
very orginal layout, definatly a classic 4/5 - PerOxyd

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Guest

Unknown date

  
I don't see why people rate this one so highly. I find it dull and uninspiring.

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Guest

Unknown date

  
I didn't hear any new music, or see any lumps for it, so what are these guys talking about? Anyway the map is pretty good but it was confusing to get the blue key because some lifts are unmarked (they look like regular wall textures) and also some switches also don't stand out (they look like any other decoration). At one point you have to hump walls in nukage sector (unmarked lift) to get on a ledge... Other than that, it's fun.

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Unknown date

  
Jim McColm must be one of the great forgotten early level designers; his four maps in the archive are pretty good, especially given their age. This has the same strengths as his other levels - the design is intricate and architectural without feeling too random, there's a lot of action. Same weaknesses, too, in that it's a bit wandery and aimless, and sometimes ugly. I would usually dock points for having a maze, but it's a clever, curvy maze that unmazes itself.

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Unknown date

  
Great map ***** -sargebaldy

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Unknown date

  
I'll have to check more maps by this author but this one was a failure for me. Perhaps I'm dumb, but I spent ages trying to get the keys and failed, after killing everything in reach and finding a bucketful of secrets. The music isn't good, either.

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Unknown date

  
The fighting is decent, although somewhat cramped (favoring mostly the player) and progress is pretty good except for the blue key area, as noted in other comments. The WAD is a bit corrupt and the music lump is nameless. With an editor that detects MUS lumps by their header you can name it D_E1M1, which is worthwhile because it adds to the ambience for this type of map (especially compared to the usual metal music.) [3/5] ~Chain Mail (05/2012)

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Unknown date

  
"... dull and uninspiring"... You were surely out of your shoes when you played it, man! It's a most impressive marvel, with an immersive lovely music (very rare to find a good original music...) made by Jim's bro, and with a perfect gameplay. 4 stars - Jive

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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