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Blood.WAD

   (12 reviews)
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About This File

The Castle of Blood is well known among your fellow marines and you got the short straw. Your mission is to succed where no one has!


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Guest

  
Not too hard, not to soft, this one is just right. Fantastic play. Thankyou.

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Guest

  
Typical Doom1-style underground marble-and-lava level, overall very well done. Compact layout works well. Decoration is a bit replicative, but the ambiance is quite good. Puzzles are smart. Gameplay is balanced and slowly works to an interesting final. Playing it @ UV gave about half an hour of fun. Rated as 2003 Doom1 wad: solid 4*, absolutely worth a play.

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yakfak

  
classic for the time and challenging if you try and rush through. I must have a version (from a shovelware disc) where the music naturally works, and it's gorgeous!

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Guest

Unknown date

  
very orginal layout, definatly a classic 4/5 - PerOxyd

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Guest

Unknown date

  
I don't see why people rate this one so highly. I find it dull and uninspiring.

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Guest

Unknown date

  
I didn't hear any new music, or see any lumps for it, so what are these guys talking about? Anyway the map is pretty good but it was confusing to get the blue key because some lifts are unmarked (they look like regular wall textures) and also some switches also don't stand out (they look like any other decoration). At one point you have to hump walls in nukage sector (unmarked lift) to get on a ledge... Other than that, it's fun.

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Unknown date

  
Jim McColm must be one of the great forgotten early level designers; his four maps in the archive are pretty good, especially given their age. This has the same strengths as his other levels - the design is intricate and architectural without feeling too random, there's a lot of action. Same weaknesses, too, in that it's a bit wandery and aimless, and sometimes ugly. I would usually dock points for having a maze, but it's a clever, curvy maze that unmazes itself.

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Unknown date

  
Great map ***** -sargebaldy

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Unknown date

  
I'll have to check more maps by this author but this one was a failure for me. Perhaps I'm dumb, but I spent ages trying to get the keys and failed, after killing everything in reach and finding a bucketful of secrets. The music isn't good, either.

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Unknown date

  
The fighting is decent, although somewhat cramped (favoring mostly the player) and progress is pretty good except for the blue key area, as noted in other comments. The WAD is a bit corrupt and the music lump is nameless. With an editor that detects MUS lumps by their header you can name it D_E1M1, which is worthwhile because it adds to the ambience for this type of map (especially compared to the usual metal music.) [3/5] ~Chain Mail (05/2012)

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Unknown date

  
"... dull and uninspiring"... You were surely out of your shoes when you played it, man! It's a most impressive marvel, with an immersive lovely music (very rare to find a good original music...) made by Jim's bro, and with a perfect gameplay. 4 stars - Jive

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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