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Blood.WAD

   (12 reviews)
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1 Screenshot

About This File

The Castle of Blood is well known among your fellow marines and you got the short straw. Your mission is to succed where no one has!


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Guest

  
Not too hard, not to soft, this one is just right. Fantastic play. Thankyou.

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Guest

  
Typical Doom1-style underground marble-and-lava level, overall very well done. Compact layout works well. Decoration is a bit replicative, but the ambiance is quite good. Puzzles are smart. Gameplay is balanced and slowly works to an interesting final. Playing it @ UV gave about half an hour of fun. Rated as 2003 Doom1 wad: solid 4*, absolutely worth a play.

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yakfak

  
classic for the time and challenging if you try and rush through. I must have a version (from a shovelware disc) where the music naturally works, and it's gorgeous!

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Guest

Unknown date

  
very orginal layout, definatly a classic 4/5 - PerOxyd

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Guest

Unknown date

  
I don't see why people rate this one so highly. I find it dull and uninspiring.

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Guest

Unknown date

  
I didn't hear any new music, or see any lumps for it, so what are these guys talking about? Anyway the map is pretty good but it was confusing to get the blue key because some lifts are unmarked (they look like regular wall textures) and also some switches also don't stand out (they look like any other decoration). At one point you have to hump walls in nukage sector (unmarked lift) to get on a ledge... Other than that, it's fun.

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Unknown date

  
Jim McColm must be one of the great forgotten early level designers; his four maps in the archive are pretty good, especially given their age. This has the same strengths as his other levels - the design is intricate and architectural without feeling too random, there's a lot of action. Same weaknesses, too, in that it's a bit wandery and aimless, and sometimes ugly. I would usually dock points for having a maze, but it's a clever, curvy maze that unmazes itself.

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Unknown date

  
Great map ***** -sargebaldy

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Guest

Unknown date

  
I'll have to check more maps by this author but this one was a failure for me. Perhaps I'm dumb, but I spent ages trying to get the keys and failed, after killing everything in reach and finding a bucketful of secrets. The music isn't good, either.

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Unknown date

  
The fighting is decent, although somewhat cramped (favoring mostly the player) and progress is pretty good except for the blue key area, as noted in other comments. The WAD is a bit corrupt and the music lump is nameless. With an editor that detects MUS lumps by their header you can name it D_E1M1, which is worthwhile because it adds to the ambience for this type of map (especially compared to the usual metal music.) [3/5] ~Chain Mail (05/2012)

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Unknown date

  
"... dull and uninspiring"... You were surely out of your shoes when you played it, man! It's a most impressive marvel, with an immersive lovely music (very rare to find a good original music...) made by Jim's bro, and with a perfect gameplay. 4 stars - Jive

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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