Well, here it is, my first totally new level! For lack of a better name
(actually, you'll see where I derived the name from at the beginning of
the level), ELEVATOR.WAD is a "stock" Doom PWAD that continues the basic
theme/layout seen in Episode 1. This level was not designed as a complete
blastfest or a extra-difficult puzzle-type level, but it does have some
interesting obstacles and a few nasty traps. The level is average in
size (55K) which means that it will run fast and you don't have to worry
about a lot of slowdown that you see in the bigger levels.
This level was originally designed for network play, but is also ideal
for single player games. The level is "professionally" done, wall/ceiling
and switch textures match fairly well and are consistent.
TITLE : ELEVATOR.ZIP
AUTHOR : Kevin Haley
E-Mail Address : email@example.com
Description : A "stock" Doom PWAD for Episode 1, mission 4
* Play Information *
Episode and Level # : E1M4
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not implemented
New Sounds/ Graphics : No
* Construction *
Base : New level from scratch
Build Time : 19 hours
Editor Used : DEU 5.0 with BSP 1.0
Known Bugs : Level crashed once in network play.
Possible cause of the problem has been
identified and fixed. (Hope)
No bugs reported in single player/modem games
* Permissions *
Users may modify/alter this level on a personal basis, but any derivatives
or modifications of this level cannot be copyrighted without author's
permission. This level may be distributed freely.
P.S. There is one nasty trap which there is no recovery if you fall for it!
Watch the floor/ceiling textures and placement of objects, and you should
notice the trap and be diligent about getting through this part of the
level. Also, for people who hate acid pits with no escape, there are some
in the level. These enclosed acid pits have nothing at the bottom, so
don't jump in them out of curiosity! :-)