Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Imp Arena

   (18 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

It's a small map where you have to kill an assload of imps with each weapon. The more you kill (and the more you kill at once) the higher your score!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
A small square room into which imps drop. You have a pistol and unlimited ammunition; perhaps other weapons drop into the arena later on, but I gave up in digust after a minute. It's just circle-strafe, pop pop pop pop pop pop pop pop pop pop with the pistol, oh look, five kills. Tedious.

Share this review


Link to review
Guest

Unknown date

  
I never got any health kits either. Kinda a cool little idea. 4/26/07

Share this review


Link to review
Guest

Unknown date

  
Very nice! I shoot imp and he die! DOOM is very fun game! Just like game in Kazahkstan, JEWM. High five! 5/5

Share this review


Link to review
Guest

Unknown date

  
This is dated July 2003. It's a concept level. Imps drop into a small arena; you kill them; after a certain number of kills you get a new weapon and the imps come at you faster. You have infinite ammo. It's fun, although the play balance is odd, in the sense that it starts off tricky but becomes incredibly easy once you advance to the shotgun. It could have been so much more elaborate, and it's a shame the author didn't explore the idea further.

Share this review


Link to review
Guest

Unknown date

  
funny for 5 mins (time needed to finish it) 3.5/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
Fun and addictive. I like. P.S.: My high score is 1722.:p

Share this review


Link to review
Guest

Unknown date

  
Buggy. The medkits that are supposed to drop along with the imps never appeared. Fun idea but whatever the cause of the bug, it kinda dampens the enjoyment.

Share this review


Link to review
Guest

Unknown date

  
502 kils 827 score

Share this review


Link to review
Guest

Unknown date

  
It's cool, but a more creative arena would add even more to it imo.

Share this review


Link to review
Guest

Unknown date

  
Heh, very cool.

Share this review


Link to review
Guest

Unknown date

  
Guy above me, please tell me what you are talking about. This is an outstanding wad, and is as damn close as you'll ever get to the feel you had when you first started up doom. Includes Quake 3 voice, well made music, and most of all- fun. No complaints about this wad, aside from the arena, which could use improvement. In case you were curious, my high score is 2038 at exactly 500 kills (How did I do it? I thought I sucked at doom!) 5/5 - Jake Stevens

Share this review


Link to review
Guest

Unknown date

  
lol i wish i cood play coop on this! my score wood be like 824566!!!

Share this review


Link to review
Guest

Unknown date

  
My high score is 1384 :) I killed 503 imps. Great idea!!! 5/5-- SSWolfenSie

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×