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Paranoia Rebirth

   (9 reviews)
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1 Screenshot

About This File

This level was inspired by Paranoia Rebirth, a cool techno track by Naoki, from Dance Dance Revolution 3rd mix.

If you want the music, you can download it here - http://www.ddrsimfiles.com/udderdude/paraRebM.zip

paraReb.png is the step chart for Paranoia Rebirth on Heavy. It's a classic 9 footer, and one of my favorites!

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Unknown date

It is very easy and claustrophobic but has a nice visual style with grey and dark blue being the dominant colors plus it's nonlinear. There is also a weird theme going on with doomguy seeing the SP_FACE1 texture from time to time. When I used crouching to get the yellow key I got stuck, so presumably it isn't supported and there is some other way to that key. Another problem you might have is trying to open the doors in the west section. I'll just hint that the "switches" are very close to them.

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Pedro VC

Unknown date

techno sucks 0/5

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Unknown date

Fuck you, Pedro, techno is awesome. I have no idea how this WAD is, though, since I haven't played it.

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Unknown date

Nice enough.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.