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Doom Birthday Cake.

   (24 reviews)
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1 Screenshot

About This File

Originally a birthday cake for Nanami, I changed it a bit to make a pic of a Doom birthday cake. Then as asked added monsters/exit and gave a download link at the Doomworld forums. And also as wished it's now at 3darchives.


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Guest

Unknown date

  
happy birthday every year. level makes me hungry, and i can almost smell the sweet candles burning. 5/5

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Guest

Unknown date

  
This is dated December 2003. It's a concept level - a giant (tenth) birthday cake in a dark void, that has 18 baddies who teleport in one after the other. The baddies ascend through the repertoire from the zombieman via the cyberdemon and spider mastermind to the fearsome SS trooper. There are some candles for cover. It's hard to criticise because it's clearly a labour of love, although it doesn't have any replay value. Sadly the author is no longer with us.

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Guest

Unknown date

  
5 stars because you have to see the cake.

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Guest

Unknown date

  
Um... it's lame.

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Guest

Unknown date

  
Lame is right. This level essentially suffers from the bathroom syndrome of realistic maps, whereas the cake had so much time spent on it that the rest of the level leaves much to be desired. Monster placement is also retarded and very nearly 1994, the only thing keeping it from that is that the SS nazis and cyberdemons don't appear from the start. As a whole, it is like a cheap throw-away gag used once to impress everybody because you think you're awesome.

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Obsidian

Unknown date

  
Omg Birthday. Heh, 5 stars. - Obsidian

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Guest

Unknown date

  
original, but bad

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Guest

Unknown date

  
*ROFL* This is by far the cutest Doom-birthday wad I've ever seen. It's not meant to be played seriously, or maybe it is, but... well, have a look!!

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Guest

Unknown date

  
R.I.P :'( You will be missed.

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Guest

Unknown date

  
JAJAJA! Nice cake ;D I needed to set weapon respawn because it wasn't enough ammo. Happy birthday! I'll give you 4/5 - uvazquez

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Guest

Unknown date

  
happy birthday to you. lol 5/5

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Guest

Unknown date

  
I played it and had plenty of ammo on even on UV mode... you just have to use it right. Don't blow all your plasma gun ammo.. 5/5. Gian.

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Guest

Unknown date

  
I think there's enough ammo too. Cute, coldfusio

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Guest

Unknown date

  
This cake is NOT a lie. (sorry, I couldn't resist.) 4/5

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Guest

Unknown date

  
Very creative. I really wanted to taste your cake. ?>.

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Guest

Unknown date

  
Fantastic WAD, one problem. Not enough Ammo! ;) Dan J

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Guest

Unknown date

  
nice - 4 stars

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Guest

Unknown date

  
Very nicely done for a birthday cake. I'm impressed. 4 stars.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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