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Doom Birthday Cake.

   (24 reviews)
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1 Screenshot

About This File

Originally a birthday cake for Nanami, I changed it a bit to make a pic of a Doom birthday cake. Then as asked added monsters/exit and gave a download link at the Doomworld forums. And also as wished it's now at 3darchives.


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Guest

Unknown date

  
happy birthday every year. level makes me hungry, and i can almost smell the sweet candles burning. 5/5

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Guest

Unknown date

  
This is dated December 2003. It's a concept level - a giant (tenth) birthday cake in a dark void, that has 18 baddies who teleport in one after the other. The baddies ascend through the repertoire from the zombieman via the cyberdemon and spider mastermind to the fearsome SS trooper. There are some candles for cover. It's hard to criticise because it's clearly a labour of love, although it doesn't have any replay value. Sadly the author is no longer with us.

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Guest

Unknown date

  
5 stars because you have to see the cake.

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Guest

Unknown date

  
Um... it's lame.

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Guest

Unknown date

  
Lame is right. This level essentially suffers from the bathroom syndrome of realistic maps, whereas the cake had so much time spent on it that the rest of the level leaves much to be desired. Monster placement is also retarded and very nearly 1994, the only thing keeping it from that is that the SS nazis and cyberdemons don't appear from the start. As a whole, it is like a cheap throw-away gag used once to impress everybody because you think you're awesome.

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Obsidian

Unknown date

  
Omg Birthday. Heh, 5 stars. - Obsidian

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Guest

Unknown date

  
original, but bad

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Guest

Unknown date

  
*ROFL* This is by far the cutest Doom-birthday wad I've ever seen. It's not meant to be played seriously, or maybe it is, but... well, have a look!!

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Guest

Unknown date

  
R.I.P :'( You will be missed.

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Guest

Unknown date

  
JAJAJA! Nice cake ;D I needed to set weapon respawn because it wasn't enough ammo. Happy birthday! I'll give you 4/5 - uvazquez

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Guest

Unknown date

  
happy birthday to you. lol 5/5

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Guest

Unknown date

  
I played it and had plenty of ammo on even on UV mode... you just have to use it right. Don't blow all your plasma gun ammo.. 5/5. Gian.

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Guest

Unknown date

  
I think there's enough ammo too. Cute, coldfusio

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Guest

Unknown date

  
This cake is NOT a lie. (sorry, I couldn't resist.) 4/5

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Guest

Unknown date

  
Very creative. I really wanted to taste your cake. ?>.

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Guest

Unknown date

  
Fantastic WAD, one problem. Not enough Ammo! ;) Dan J

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Guest

Unknown date

  
nice - 4 stars

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Guest

Unknown date

  
Very nicely done for a birthday cake. I'm impressed. 4 stars.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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