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Doom Birthday Cake.

   (24 reviews)
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1 Screenshot

About This File

Originally a birthday cake for Nanami, I changed it a bit to make a pic of a Doom birthday cake. Then as asked added monsters/exit and gave a download link at the Doomworld forums. And also as wished it's now at 3darchives.


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Guest

Unknown date

  
happy birthday every year. level makes me hungry, and i can almost smell the sweet candles burning. 5/5

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Guest

Unknown date

  
This is dated December 2003. It's a concept level - a giant (tenth) birthday cake in a dark void, that has 18 baddies who teleport in one after the other. The baddies ascend through the repertoire from the zombieman via the cyberdemon and spider mastermind to the fearsome SS trooper. There are some candles for cover. It's hard to criticise because it's clearly a labour of love, although it doesn't have any replay value. Sadly the author is no longer with us.

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Guest

Unknown date

  
5 stars because you have to see the cake.

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Guest

Unknown date

  
Um... it's lame.

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Guest

Unknown date

  
Lame is right. This level essentially suffers from the bathroom syndrome of realistic maps, whereas the cake had so much time spent on it that the rest of the level leaves much to be desired. Monster placement is also retarded and very nearly 1994, the only thing keeping it from that is that the SS nazis and cyberdemons don't appear from the start. As a whole, it is like a cheap throw-away gag used once to impress everybody because you think you're awesome.

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Obsidian

Unknown date

  
Omg Birthday. Heh, 5 stars. - Obsidian

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Guest

Unknown date

  
original, but bad

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Guest

Unknown date

  
*ROFL* This is by far the cutest Doom-birthday wad I've ever seen. It's not meant to be played seriously, or maybe it is, but... well, have a look!!

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Guest

Unknown date

  
R.I.P :'( You will be missed.

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Guest

Unknown date

  
JAJAJA! Nice cake ;D I needed to set weapon respawn because it wasn't enough ammo. Happy birthday! I'll give you 4/5 - uvazquez

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Guest

Unknown date

  
happy birthday to you. lol 5/5

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Guest

Unknown date

  
I played it and had plenty of ammo on even on UV mode... you just have to use it right. Don't blow all your plasma gun ammo.. 5/5. Gian.

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Guest

Unknown date

  
I think there's enough ammo too. Cute, coldfusio

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Guest

Unknown date

  
This cake is NOT a lie. (sorry, I couldn't resist.) 4/5

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Guest

Unknown date

  
Very creative. I really wanted to taste your cake. ?>.

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Guest

Unknown date

  
Fantastic WAD, one problem. Not enough Ammo! ;) Dan J

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Guest

Unknown date

  
nice - 4 stars

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Guest

Unknown date

  
Very nicely done for a birthday cake. I'm impressed. 4 stars.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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