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GODSEND

   (7 reviews)
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About This File

A full episode (9 missions) for DOOM (Registered) v1.666 or higher. For experienced DOOMers! A 486\66 is highly recommended. Play at "I'm Too Young To Die!" level only. Trust me, it's hard enough.


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Guest

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a playable map set from 1995 - .. back in 1995 people were lucky to have a PC to play DOOM at a decent speed... a full episode replacement was a rare treat. If you stil don't agree with me, try going and actually MAKING a full episode replacement using the editors of the time - much harder than just 'whipping' up some maps with DoomBuilder. this wad is worth a play just for an hour or two of 'old school' Dooming.

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I swear... retards must have made this. It's sad that apparently 4 people play tested this when it doesn't play well at all. Detail varies from level to level but regardless the whole episode is very ugly. The wad is easy enough on UV skill; don't take the description seriously. Some parts play alright but they aren't really worth talking about. Unbelievably, I played through the whole darn thing and I must say that it leaves a very sour taste inside of you when you finish. 1 Star. --- Starburst

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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