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RRWARD04.WAD

   (5 reviews)
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About This File

This is a replacement for E1M8, and boy is it tough! It's a fairly simple map, but is chock full of monsters. Lots of monsters. More monsters than a body should ever have to kill. This map was originally part of a full DOOM1 Episode, but not all the maps worked out very well so I scrapped the project and am releasing the maps that did work. Enjoy!


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Unknown date

  
While it certainly has more monsters than the original E1M8 I would hardly call it "tough" or "more monsters than a body should ever have to kill". Still, its a decent E1M8 replacment so i'm giving it 3/5 with a bonus point for the monty python references.

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Thought it was pretty fun. Not actually as hard as it seems like it would be. It's not an unusually good level but it's certainly not bad, either. I'll go ahead and give it a 3/5.

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A good enough map, but a slight disappointment after playing some of the other the author's other maps. Worth about 3.5 stars.

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Created in 1995 and released in 2003--a whopping 9 years after his magnum opus RRWARD02--RRWARD04 is nothing more than a crummy Phobos Anomaly clone that would've been dated even for '95. It's a damn shame; Richard Ward had a lot of talent for an early mapper, but never quite reached his full potential. 1/5

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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