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RRWARD04.WAD

   (5 reviews)
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About This File

This is a replacement for E1M8, and boy is it tough! It's a fairly simple map, but is chock full of monsters. Lots of monsters. More monsters than a body should ever have to kill. This map was originally part of a full DOOM1 Episode, but not all the maps worked out very well so I scrapped the project and am releasing the maps that did work. Enjoy!


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Unknown date

  
While it certainly has more monsters than the original E1M8 I would hardly call it "tough" or "more monsters than a body should ever have to kill". Still, its a decent E1M8 replacment so i'm giving it 3/5 with a bonus point for the monty python references.

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Unknown date

  
Thought it was pretty fun. Not actually as hard as it seems like it would be. It's not an unusually good level but it's certainly not bad, either. I'll go ahead and give it a 3/5.

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Unknown date

  
A good enough map, but a slight disappointment after playing some of the other the author's other maps. Worth about 3.5 stars.

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Created in 1995 and released in 2003--a whopping 9 years after his magnum opus RRWARD02--RRWARD04 is nothing more than a crummy Phobos Anomaly clone that would've been dated even for '95. It's a damn shame; Richard Ward had a lot of talent for an early mapper, but never quite reached his full potential. 1/5

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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