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RRWARD04.WAD

   (6 reviews)
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About This File

This is a replacement for E1M8, and boy is it tough! It's a fairly simple map, but is chock full of monsters. Lots of monsters. More monsters than a body should ever have to kill. This map was originally part of a full DOOM1 Episode, but not all the maps worked out very well so I scrapped the project and am releasing the maps that did work. Enjoy!


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Argenteo

  

E1M8 replacement, a obscured arena crossed by slime trails and a stairway to hell. The secrets hold some fun easter eggs. Small fast level.

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Unknown date

  
While it certainly has more monsters than the original E1M8 I would hardly call it "tough" or "more monsters than a body should ever have to kill". Still, its a decent E1M8 replacment so i'm giving it 3/5 with a bonus point for the monty python references.

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Unknown date

  
Thought it was pretty fun. Not actually as hard as it seems like it would be. It's not an unusually good level but it's certainly not bad, either. I'll go ahead and give it a 3/5.

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Unknown date

  
A good enough map, but a slight disappointment after playing some of the other the author's other maps. Worth about 3.5 stars.

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Unknown date

  
Created in 1995 and released in 2003--a whopping 9 years after his magnum opus RRWARD02--RRWARD04 is nothing more than a crummy Phobos Anomaly clone that would've been dated even for '95. It's a damn shame; Richard Ward had a lot of talent for an early mapper, but never quite reached his full potential. 1/5

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  • File Reviews

    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
    • By rd. · Posted
      For a 13-year-old in 1995, these are phenomenal. (Unless we're getting LittleTempled here, but even if the author was really someone's 40-year-old dad named Bill, they still hold up as quite good for the time.)   e1m1-e1m3 is a trio heavy in KDITD homages that starts with a tiny concept map and then features two increasingly larger complexes that take a lot of design cues from maps like Toxin Refinery and Computer Station. The hallmark of the later maps is how sophisticated the layouts are; e1m3 is this tangling sprawl that felt like it had no boundaries, like there always another area when you got to the map's edge, yet was it easy and intuitive to navigate. e4m1 is a separate release bundled as a bonus. It's like Thy Flesh Consumed in the form of a spacious, bare castle courtyard. Good find.   
    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
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