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Cliffs.wad

   (8 reviews)
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About This File

The first part of this level was done for Doom1 but was modified and expanded for Doom2. There are quite a few secret areas and some unique "camouflage". It is possible to beat this level without going to any secret areas but it is harder. Use the automap to find most secret areas. All weapons and enemies are used. Be careful not to fall off!


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Unknown date

  
You should've stuck with Doom1, dude! The first part was interesting, in an abstract way, with all the hunting for secrets. Then you go through the "exit" and find yourself on a small ledge, surrouned by water that hurts and a fuckton of monsters. Ok so that's what all these plasma cells are for? Well then the boss shooter start - that's my cue to "exit stage left", straight to DOS.

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Unknown date

  
nice wad, but I hate!!!! The icons of sin!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! do a cyberdemon but not an icon of sin... but the wad is good and nice. :)

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Unknown date

  
good and fun level. some hom in a secret, but nothin' relevant. 4 stars. [rck]pantera

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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