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Hitler's Caverns

   (10 reviews)
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No description. Just kill stuff.


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Unknown date

  
Too ammo at the beginning (you will need it at the end), too life, and too easy. Gameplay is bad. Design is interesting but 2.5/5

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Guest

Unknown date

  
pretty cool the level does looks like a base, some of the rooms are really impressively huge and it works well overall the pillars were a pretty nice idea 4/5

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Unknown date

  
This is dated June 1995. It's surprisingly good for a level with lots of SS troopers; the design has aged gracefully, and even the underground maze flows well. There's a grandiose room with some tall pillars that looks impressive in a simple way. This room actually knocks a star off the rating because it's tedious to play (you spend ages waiting for the pillars to descend to ground level). And some of the buttons are unmarked "computer consoles". Nonetheless it's a decent level.

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Unknown date

  
THE BEST

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Guest

Unknown date

  
I liked it - COOL

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Unknown date

  
Normally wads with Nazis in them are doomed to fail (I would know) But this was pretty enjoyable. 5/5 ~Joe Anderson

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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