Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Beach Ball Castle v2.0! 11/24/95 (Okay, so I never released v1.0...so what? <Grin> This has been in

   (8 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Most people really like medieval castles, right?

Most people also really really hate vile evil rotten pinko commie scum-sucking demon bastards that all deserve to die, right?

And I'll bet you've always dreamed of the chance to go right out and mix the two ... right?

Right??!?!?

Of *COURSE* you have! Well, this is your golden opportunity RIGHT HERE IN THIS VERY PWAD to relax, breathe the fresh air, and explore a wondrous piece of ancient architecture whilst blowing the brains out of bounteous bevies of bellowing bloodthirsty baddies.

...And you get to play with beach balls. :-)

Hints: Beginners, don't play this one, ok? Or if you do, don't be surprised at what happens.

Standing around is NOT (repeat NOT) recommended.

For the rest of you, there's a lot of "openness" in this PWAD which lets (overly) curious beach balls float around, and there are a few invisible critters outside the castle to add a little bit of variety. Don't panic. Pay no attention to the noises you think you hear. I can assure you that the castle and its surrounding grounds are perfectly safe... :-)

Also, this level was workable (if a bit slow) on my old 486DX/33 and and really plays smoothly on my new DX4/100 and on a Pentium/90, but it might be far too slow on 386 machines due to the largish amount of critter "activity" going on. This can be good or bad; I'm not sure that I completely *MINDED* some slowdown, myself.



In deathmatch, you MIGHT want to avoid the lake area, although suicide there is easy .


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
so so WAD ... 2/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
* for the map, * for the text file

Share this review


Link to review
Guest

Unknown date

  
I am the creator of this level, and I find it a bit amusing that it escaped the bounds of Exec-PC and made its way here. However, I'm glad it did. The level was created for four reasons: (1) I wanted to use CASTLE.WAD as a base, (2) I wanted to see how other experienced players would attack an open level, (3) I wanted to create a level which stressed ammo conservation, and (4) I wanted to create something intense to provide me with a practice arena to speed up my reaction time. Deathmatch is hard. :-)

Share this review


Link to review
Guest

Unknown date

  
Very challenging, but worth trying. And the text makes it very clear that it is from 1995 - no idea what the clown above is on about.

Share this review


Link to review
Guest

Unknown date

  
GEREAT

Share this review


Link to review
Guest

Unknown date

  
Based on an earlier level that isn't in the archive, this is from 1995 and feels it. Because it was uploaded by the enthusiastic but rubbish Gary Burgess people might think that it is from 2003, and give it a lower mark. Which is hard, becase it deserves a solid one star. It's a crude castle with a dark maze hidden outside; hard in an unfair way (yourself plus single shotgun vs large clots of imps, cacodemons such that infighting doesn't happen, except for a cyberdemon who is no use).

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×