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SQUARES

   (50 reviews)
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This is extremly hard if not impossible to complete on the hard level. the only bug I know of is that you can't save it on the hardest level.


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doomedwarrior1981

  
primitive in its design yet the gameplay is solid

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Bryan T

  
It's bad, but fun at the same time.

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Guest

  
best for brutal doom

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Csonicgo

  
Feels like a prototype slaughtermap. highly recommended.

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Guest

Unknown date

  
as map itself it is quite meh. watching demos by Belial and ToD was more entertain than playing. **

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Guest

Unknown date

  
A very enjoyable slaughter map (it has to be one of the first, as it's dated March 1995). With some strategy, there's a safe way to kill everything. Lots of ammo for lots of monsters. The finale is great. --4/5

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Guest

Unknown date

  
fun as hell make another one please -DOOMMAN98

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Guest

Unknown date

  
This level is fairly cool too play. That's what we would call a slaughter map. the design is fairly simple, the wad's name is vry appropriate :) A classic, I give it 4/5 - PerOxyd

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Guest

Unknown date

  
I dob't get what's so great about it. It has lots of bland indentical rooms . 1 star

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Guest

Unknown date

  
This is actually from March 1995; Graham Burgess hasn't got the hang of uploading things properly. It's a very simple but fiendishly addictive slaughter map, with a large central arena surrounded by twelve smaller rooms, some of which are filled with ammunition. And monsters, lots of them. It's perfectly balanced on UV, great fun. The pain elementals would have been buggy in 1995, because there are more than 20 lost souls already present in the level. The map looks pretty, like a flower.

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Guest

Unknown date

  
Aesthetically this map is very simple, maybe even a little ugly in its lack of decor...but what it lacks in visual appeal this makes up for in gameplay, which is also extremely simple but surprisingly fun, and deceptively hard on higher difficulty levels. 4/5

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Guest

Unknown date

  
This is one of those wads that reside on my PC permanently and gets a play once in a while. It's not pretty, the design is not complicated - just a bunch of square rooms (I wonder if that's where the name came from ;-), but the game-play is 100% from start to finish as the difficulty increases steadily while you make your way through the rooms collecting bigger weapons and releasing even more, bigger baddies as you go... Brilliant. An obligatory 5/5 -jb

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Guest

Unknown date

  
Great fun and an excellent challenge. Not sure it quite deserves five stars, but everyone else is giving it that, and I don't want to be a spoil-sport. The design is quite simple, but the battles bounce along nicely. A previous reviewer said "On UV, naturally; is there any other way?". Yes: try UV -fast. It's possible. :)

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Guest

Unknown date

  
DAM that was hard

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Guest

Unknown date

  
a fun map, but not THAT hard. maybe i should try nightmare :)

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Guest

Unknown date

  
Simple as anything but fun to play, especially when you encourage in-fighting amongst the monsters. Plenty of action, and enough ammunition so that it's more of a pleasant blast than a nail-biting exercise in frustration. The chaingunner room was a bit odd, though, in that it didn't have as many chaingunners as I was expecting. They would have shot each other anyway, I suppose.

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Guest

Unknown date

  
Too easy

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Guest

Unknown date

  
The first time I saw this level I gave up after about 30 seconds. A year later, with a few more cyberdemons under my belt, I came back to it, determined to prove I could beat it. I did. (On UV, naturally; is there any other way?) Now I drag it out maybe once or twice a year when I feel the need for some major carnage. Absolutely brilliant! :-)

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Guest

Unknown date

  
Some square rooms with lots of monsters. This idea seems to be crappy but it's not. It's great! Probably one of the most played wad by me. 5/5 -Glassyman

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Guest

Unknown date

  
"maybe i should try nightmare :)" said the previous reviewer. Yeah, go for it - the UV Speed route might be possible on NM, but you'll probably find the archie room one hell of a pain.

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Guest

Unknown date

  
A simple design can be effective. Hard and funny. I found this map in Maximum Doom. 4/5

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Guest

Unknown date

  
Simple map, but very challenging on Ultra-Violence. Arch-Viles are a real pain! 3/5 -r_rr

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Guest

Unknown date

  
The first time I saw this level I gave up after about 30 seconds. A year later, with a few more cyberdemons under my belt, I came back to it, determined to prove I could beat it. I did. (On UV, naturally; is there any other way?) Now I drag it out maybe once or twice a year when I feel the need for some major carnage. Absolutely brilliant! :-)

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Guest

Unknown date

  
Awesome. It's possible on UV without saves. Like a HR map but easier.

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Guest

Unknown date

  
Not bad, fun gameplay. It seems overvalued in the comments, though. --- 3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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