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SQUARES

   (50 reviews)
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This is extremly hard if not impossible to complete on the hard level. the only bug I know of is that you can't save it on the hardest level.


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doomedwarrior1981

  
primitive in its design yet the gameplay is solid

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Bryan T

  
It's bad, but fun at the same time.

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Guest

  
best for brutal doom

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Csonicgo

  
Feels like a prototype slaughtermap. highly recommended.

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Guest

Unknown date

  
as map itself it is quite meh. watching demos by Belial and ToD was more entertain than playing. **

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Guest

Unknown date

  
A very enjoyable slaughter map (it has to be one of the first, as it's dated March 1995). With some strategy, there's a safe way to kill everything. Lots of ammo for lots of monsters. The finale is great. --4/5

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Guest

Unknown date

  
fun as hell make another one please -DOOMMAN98

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Guest

Unknown date

  
This level is fairly cool too play. That's what we would call a slaughter map. the design is fairly simple, the wad's name is vry appropriate :) A classic, I give it 4/5 - PerOxyd

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Guest

Unknown date

  
I dob't get what's so great about it. It has lots of bland indentical rooms . 1 star

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Guest

Unknown date

  
This is actually from March 1995; Graham Burgess hasn't got the hang of uploading things properly. It's a very simple but fiendishly addictive slaughter map, with a large central arena surrounded by twelve smaller rooms, some of which are filled with ammunition. And monsters, lots of them. It's perfectly balanced on UV, great fun. The pain elementals would have been buggy in 1995, because there are more than 20 lost souls already present in the level. The map looks pretty, like a flower.

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Guest

Unknown date

  
Aesthetically this map is very simple, maybe even a little ugly in its lack of decor...but what it lacks in visual appeal this makes up for in gameplay, which is also extremely simple but surprisingly fun, and deceptively hard on higher difficulty levels. 4/5

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Guest

Unknown date

  
This is one of those wads that reside on my PC permanently and gets a play once in a while. It's not pretty, the design is not complicated - just a bunch of square rooms (I wonder if that's where the name came from ;-), but the game-play is 100% from start to finish as the difficulty increases steadily while you make your way through the rooms collecting bigger weapons and releasing even more, bigger baddies as you go... Brilliant. An obligatory 5/5 -jb

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Guest

Unknown date

  
Great fun and an excellent challenge. Not sure it quite deserves five stars, but everyone else is giving it that, and I don't want to be a spoil-sport. The design is quite simple, but the battles bounce along nicely. A previous reviewer said "On UV, naturally; is there any other way?". Yes: try UV -fast. It's possible. :)

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Guest

Unknown date

  
DAM that was hard

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Guest

Unknown date

  
a fun map, but not THAT hard. maybe i should try nightmare :)

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Guest

Unknown date

  
Simple as anything but fun to play, especially when you encourage in-fighting amongst the monsters. Plenty of action, and enough ammunition so that it's more of a pleasant blast than a nail-biting exercise in frustration. The chaingunner room was a bit odd, though, in that it didn't have as many chaingunners as I was expecting. They would have shot each other anyway, I suppose.

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Guest

Unknown date

  
Too easy

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Guest

Unknown date

  
The first time I saw this level I gave up after about 30 seconds. A year later, with a few more cyberdemons under my belt, I came back to it, determined to prove I could beat it. I did. (On UV, naturally; is there any other way?) Now I drag it out maybe once or twice a year when I feel the need for some major carnage. Absolutely brilliant! :-)

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Unknown date

  
Some square rooms with lots of monsters. This idea seems to be crappy but it's not. It's great! Probably one of the most played wad by me. 5/5 -Glassyman

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Unknown date

  
"maybe i should try nightmare :)" said the previous reviewer. Yeah, go for it - the UV Speed route might be possible on NM, but you'll probably find the archie room one hell of a pain.

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Guest

Unknown date

  
A simple design can be effective. Hard and funny. I found this map in Maximum Doom. 4/5

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Guest

Unknown date

  
Simple map, but very challenging on Ultra-Violence. Arch-Viles are a real pain! 3/5 -r_rr

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Guest

Unknown date

  
The first time I saw this level I gave up after about 30 seconds. A year later, with a few more cyberdemons under my belt, I came back to it, determined to prove I could beat it. I did. (On UV, naturally; is there any other way?) Now I drag it out maybe once or twice a year when I feel the need for some major carnage. Absolutely brilliant! :-)

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Guest

Unknown date

  
Awesome. It's possible on UV without saves. Like a HR map but easier.

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Guest

Unknown date

  
Not bad, fun gameplay. It seems overvalued in the comments, though. --- 3/5

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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