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SQUARES

   (50 reviews)
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About This File

This is extremly hard if not impossible to complete on the hard level. the only bug I know of is that you can't save it on the hardest level.


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doomedwarrior1981

  
primitive in its design yet the gameplay is solid

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Bryan T

  
It's bad, but fun at the same time.

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Guest

  
best for brutal doom

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Csonicgo

  
Feels like a prototype slaughtermap. highly recommended.

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Guest

Unknown date

  
as map itself it is quite meh. watching demos by Belial and ToD was more entertain than playing. **

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Guest

Unknown date

  
A very enjoyable slaughter map (it has to be one of the first, as it's dated March 1995). With some strategy, there's a safe way to kill everything. Lots of ammo for lots of monsters. The finale is great. --4/5

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Guest

Unknown date

  
fun as hell make another one please -DOOMMAN98

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Guest

Unknown date

  
This level is fairly cool too play. That's what we would call a slaughter map. the design is fairly simple, the wad's name is vry appropriate :) A classic, I give it 4/5 - PerOxyd

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Guest

Unknown date

  
I dob't get what's so great about it. It has lots of bland indentical rooms . 1 star

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Guest

Unknown date

  
This is actually from March 1995; Graham Burgess hasn't got the hang of uploading things properly. It's a very simple but fiendishly addictive slaughter map, with a large central arena surrounded by twelve smaller rooms, some of which are filled with ammunition. And monsters, lots of them. It's perfectly balanced on UV, great fun. The pain elementals would have been buggy in 1995, because there are more than 20 lost souls already present in the level. The map looks pretty, like a flower.

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Guest

Unknown date

  
Aesthetically this map is very simple, maybe even a little ugly in its lack of decor...but what it lacks in visual appeal this makes up for in gameplay, which is also extremely simple but surprisingly fun, and deceptively hard on higher difficulty levels. 4/5

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Guest

Unknown date

  
This is one of those wads that reside on my PC permanently and gets a play once in a while. It's not pretty, the design is not complicated - just a bunch of square rooms (I wonder if that's where the name came from ;-), but the game-play is 100% from start to finish as the difficulty increases steadily while you make your way through the rooms collecting bigger weapons and releasing even more, bigger baddies as you go... Brilliant. An obligatory 5/5 -jb

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Guest

Unknown date

  
Great fun and an excellent challenge. Not sure it quite deserves five stars, but everyone else is giving it that, and I don't want to be a spoil-sport. The design is quite simple, but the battles bounce along nicely. A previous reviewer said "On UV, naturally; is there any other way?". Yes: try UV -fast. It's possible. :)

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Guest

Unknown date

  
DAM that was hard

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Guest

Unknown date

  
a fun map, but not THAT hard. maybe i should try nightmare :)

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Guest

Unknown date

  
Simple as anything but fun to play, especially when you encourage in-fighting amongst the monsters. Plenty of action, and enough ammunition so that it's more of a pleasant blast than a nail-biting exercise in frustration. The chaingunner room was a bit odd, though, in that it didn't have as many chaingunners as I was expecting. They would have shot each other anyway, I suppose.

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Guest

Unknown date

  
Too easy

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Guest

Unknown date

  
The first time I saw this level I gave up after about 30 seconds. A year later, with a few more cyberdemons under my belt, I came back to it, determined to prove I could beat it. I did. (On UV, naturally; is there any other way?) Now I drag it out maybe once or twice a year when I feel the need for some major carnage. Absolutely brilliant! :-)

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Guest

Unknown date

  
Some square rooms with lots of monsters. This idea seems to be crappy but it's not. It's great! Probably one of the most played wad by me. 5/5 -Glassyman

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Guest

Unknown date

  
"maybe i should try nightmare :)" said the previous reviewer. Yeah, go for it - the UV Speed route might be possible on NM, but you'll probably find the archie room one hell of a pain.

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Guest

Unknown date

  
A simple design can be effective. Hard and funny. I found this map in Maximum Doom. 4/5

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Guest

Unknown date

  
Simple map, but very challenging on Ultra-Violence. Arch-Viles are a real pain! 3/5 -r_rr

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Guest

Unknown date

  
The first time I saw this level I gave up after about 30 seconds. A year later, with a few more cyberdemons under my belt, I came back to it, determined to prove I could beat it. I did. (On UV, naturally; is there any other way?) Now I drag it out maybe once or twice a year when I feel the need for some major carnage. Absolutely brilliant! :-)

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Guest

Unknown date

  
Awesome. It's possible on UV without saves. Like a HR map but easier.

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Guest

Unknown date

  
Not bad, fun gameplay. It seems overvalued in the comments, though. --- 3/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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