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BELLA II

   (108 reviews)
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About This File

35 Levels for Zdoom, Plus 5 secret levels. Each level has all new challenges awaiting you. Plenty of use of the features in Zdoom like stealth enemies. There are also some new enemies capable of peforming the most unexpected tricks. There is no scripting this wad because I havent figured it out. The new enemies are a Spectre in one of the secret levels and a deadly floating Romero head. The five Secret levels like the two secret levels in the original Bella are all stunning. There is also a practice level included. Many styles of maps are included, from base to hellish to spaceship.


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lupinx-Kassman

  
Though it isn't one of pcorf's personal favorites, I still have a soft spot for this megawad. It strikes a fine balance between goofy adventure and fun gameplay. Bonus points for being tangentially related to Massmouth, another favorite series =P

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NuMetalManiak

  
very short and easy maps, fun at times, but what's MAP14 about? can never make the jump.

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Guest

  
Didn't like.Sorry.And I'm NOT it's bitch.

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Guest

  
Prepare to let this wad make you its bitch. you've been warned.

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Guest

Unknown date

  
*yawn* It could've used some more work -dljosef

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Guest

Unknown date

  
I very love thet!! this one rulez!! 5/5- Or Krispin ;)

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Guest

Unknown date

  
fairly short but addictive levels, too bad it's only for zDoom (it could run under doom2.exe w/o the useless scripts and stealth monsters) 5/5 anyway :) - PerOxyd

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Guest

Unknown date

  
Ach, absolute toss.

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Guest

Unknown date

  
sweet. Just sweet.

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Guest

Unknown date

  
Not technically very good and generally too easy, but definitely has its fun moments. Horrible spelling and a bizarre plot are the icing on this rather weird cake.

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Guest

Unknown date

  
This is one of the Greatest wads ever. It is addictive and I kinda like the story even though that part isn't supposed to be imortant. BTW why is this not in the megawads section?

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Guest

Unknown date

  
Horrible. Most of the maps just seemed to consist of a bunch of random crap thrown in (such as map01).

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Guest

Unknown date

  
Actually I had fun making this wad. But it was a bit of an experiment. My next release "WOS" will be no experiment and will have you looking the other way. -PC

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Guest

Unknown date

  
i thought this was a great wad not the best wad ever but great to me :) i actually like the transition from easy as hell to hard as hell it throws the player off and it gives a new element to challenging. My 2nd fav wad next to Alien Vendetta IMO 5/5

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Guest

Unknown date

  
Really very lame. 1/5

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Guest

Unknown date

  
Really very GOOD-Nmn

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Guest

Unknown date

  
i think that this is a kick ass game it is soooooooo fun to play and you can never get sick of it, it is one of those games.

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Guest

Unknown date

  
As a somewhat experimental project (as Paul has said), you'd expect quality to vary. And it does, with some of these 40 (or 41 if you count test map) levels only ranking in the so-so category (and maybe a few bordering on bad). That said, there are numerous excellent levels in here as well. Most maps are fairly small, but with so many, it's no big deal. Overall, there were more than enough good maps here for me to have fun, and it is definantly worth a D/L - just don't expect every map to be awesome. 4/5

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Unknown date

  
Very short and enjoyable levels. Get boring after level 10 or so depending on your taste. 3/5 -Ofisil

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Unknown date

  
This wad is too easy, but I think easy is fun! The architecture is decent as well. I even like the plot of how the space marine tries to rescue Massmouth since he decided to join Romero. 5/5

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Unknown date

  
^ is a ripoff of the top review except with all positive wording. Compare for yourself. Anyways this is a mixed bag a quality. Some maps seem almost pointless, others are okay, some are quite good (especially Chris's few). While somewhat generous, I'll give this 4* overall.

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Unknown date

  
this wad kicks arse! - Impboy

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Guest

Unknown date

  
What a blessed relief it is to find something like this after abandoning the idiotic 3000 monster map idiocy of Speed of Doom out bored drudgery. Clean, neat and basic Doom - I feel so refreshed.

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Guest

Unknown date

  
I don't get it. Is this a jokewad or what?

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Guest

Unknown date

  
looking the other way for a different wad if it's anything like this crap

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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