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BELLA II

   (108 reviews)
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About This File

35 Levels for Zdoom, Plus 5 secret levels. Each level has all new challenges awaiting you. Plenty of use of the features in Zdoom like stealth enemies. There are also some new enemies capable of peforming the most unexpected tricks. There is no scripting this wad because I havent figured it out. The new enemies are a Spectre in one of the secret levels and a deadly floating Romero head. The five Secret levels like the two secret levels in the original Bella are all stunning. There is also a practice level included. Many styles of maps are included, from base to hellish to spaceship.


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lupinx-Kassman

  
Though it isn't one of pcorf's personal favorites, I still have a soft spot for this megawad. It strikes a fine balance between goofy adventure and fun gameplay. Bonus points for being tangentially related to Massmouth, another favorite series =P

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NuMetalManiak

  
very short and easy maps, fun at times, but what's MAP14 about? can never make the jump.

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Guest

  
Didn't like.Sorry.And I'm NOT it's bitch.

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Guest

  
Prepare to let this wad make you its bitch. you've been warned.

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Guest

Unknown date

  
*yawn* It could've used some more work -dljosef

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Guest

Unknown date

  
I very love thet!! this one rulez!! 5/5- Or Krispin ;)

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Guest

Unknown date

  
fairly short but addictive levels, too bad it's only for zDoom (it could run under doom2.exe w/o the useless scripts and stealth monsters) 5/5 anyway :) - PerOxyd

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Guest

Unknown date

  
Ach, absolute toss.

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Guest

Unknown date

  
sweet. Just sweet.

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Guest

Unknown date

  
Not technically very good and generally too easy, but definitely has its fun moments. Horrible spelling and a bizarre plot are the icing on this rather weird cake.

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Guest

Unknown date

  
This is one of the Greatest wads ever. It is addictive and I kinda like the story even though that part isn't supposed to be imortant. BTW why is this not in the megawads section?

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Guest

Unknown date

  
Horrible. Most of the maps just seemed to consist of a bunch of random crap thrown in (such as map01).

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Guest

Unknown date

  
Actually I had fun making this wad. But it was a bit of an experiment. My next release "WOS" will be no experiment and will have you looking the other way. -PC

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Guest

Unknown date

  
i thought this was a great wad not the best wad ever but great to me :) i actually like the transition from easy as hell to hard as hell it throws the player off and it gives a new element to challenging. My 2nd fav wad next to Alien Vendetta IMO 5/5

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Guest

Unknown date

  
Really very lame. 1/5

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Guest

Unknown date

  
Really very GOOD-Nmn

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Guest

Unknown date

  
i think that this is a kick ass game it is soooooooo fun to play and you can never get sick of it, it is one of those games.

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Guest

Unknown date

  
As a somewhat experimental project (as Paul has said), you'd expect quality to vary. And it does, with some of these 40 (or 41 if you count test map) levels only ranking in the so-so category (and maybe a few bordering on bad). That said, there are numerous excellent levels in here as well. Most maps are fairly small, but with so many, it's no big deal. Overall, there were more than enough good maps here for me to have fun, and it is definantly worth a D/L - just don't expect every map to be awesome. 4/5

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Unknown date

  
Very short and enjoyable levels. Get boring after level 10 or so depending on your taste. 3/5 -Ofisil

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Unknown date

  
This wad is too easy, but I think easy is fun! The architecture is decent as well. I even like the plot of how the space marine tries to rescue Massmouth since he decided to join Romero. 5/5

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Unknown date

  
^ is a ripoff of the top review except with all positive wording. Compare for yourself. Anyways this is a mixed bag a quality. Some maps seem almost pointless, others are okay, some are quite good (especially Chris's few). While somewhat generous, I'll give this 4* overall.

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Unknown date

  
this wad kicks arse! - Impboy

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Guest

Unknown date

  
What a blessed relief it is to find something like this after abandoning the idiotic 3000 monster map idiocy of Speed of Doom out bored drudgery. Clean, neat and basic Doom - I feel so refreshed.

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Guest

Unknown date

  
I don't get it. Is this a jokewad or what?

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Unknown date

  
looking the other way for a different wad if it's anything like this crap

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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