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Hell Assault

   (13 reviews)
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2 Screenshots

About This File

We decided to make some levels, and then put them together. These levels are small/medium size levels that are easy at the beggining and a lot of challenge at the end. We tried to make them well-detailed, and we succeded in most part. Some levels use ACS and some don't. Also the first map has got some nice ambient sounds.


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Guest

Unknown date

  
very cool

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Guest

Unknown date

  
heh age of empires 1 music

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Guest

Unknown date

  
Average wad, nothing that good and nothing that bad either 3/4/07

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Guest

Unknown date

  
I enjoyed the levels. The last level was fantastic, new monster (final boss), EXCELLENT MUSIC (5/5 just for the music of level 8). Scripting was only in one level (the second one) 5 starts out of 5 possible.

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Guest

Unknown date

  
Average WAD. Got good feelings while playing. Maybe too easy... didn't get any hits during the wad ;)

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Guest

Unknown date

  
4/5 Why ? Simplicity. The map doesnt try to be something its not. The author did the best he could which is quite good. There are better more pretty maps but this one strke a neat balance. Gameplay, and looks. Very classic feel!

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Unknown date

  
The wad is quite good. 4/5

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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