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Abandoned Chapel

   (18 reviews)
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A nice ZDoom Hexen map with alot of monsters :P


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129thVisplane

  
A rather hard crampfest. Monster placement felt a bit random and unbalanced. Enjoyed the design though; very symmetrical but the texturing was decent. Overall I had fun but the map should've had a bigger scale, at least 1.5x to 2x bigger. 3/5

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Had fun playing this level - worth a look.

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Unknown date

  
cool and pretty hard :D

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Unknown date

  
Aaaaa.... very hard-monster invasion!!! 2 star

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Unknown date

  
This level is pretty good. Reminds me of the chapels from hub 3 of the regular levels, with all of the arch bishops and all.

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Unknown date

  
Despite being from scratch according to the text, it feels like a conversion of a Heretic map. It's on Doom's scale, not Hexen's, so "open" areas feel tight and "tight" areas feel like a sardine can. Gameplay is a bland key/switch hunt with a lot of monsters thrown in the way, and ugly Heretic textures abound. There's only minimal use of any Hexen features, and for that matter I don't see why this has to be ZDoom-only rather than port neutral. Design is mostly symmetrical. Misses the mark.

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Unknown date

  
This was awesome. I liked the length too. I'm not got used to difficult maps yet, but this is a good beginning.

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Unknown date

  
epic wad.very hard but funniest

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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