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An E1M3 Level

   (7 reviews)
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About This File

A Level that was originally made for a megawad (but got too complicated so I decided to release this level alone. (since it was the only decent level, in my opinion). This is my second released wad.


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Memfis

Unknown date

  
The previous reviews are misleading: this is not an unfinished map and it doesn't require ZDoom (works in Prboom-Plus for me). Anyway, it's a decent E1 style level. Simple and somewhat cramped rooms are mixed with cooler stuff (I really like the outside area). Main problem is that the map is very sparsely populated and you get lots of ammo so the action is boring for the most part. But I still liked it.

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Guest

Unknown date

  
Um, either A) finish your maps before releasing them, or B) at least allow other people to make maps based off your start This is worthless trash how it is. 0 stars -sargebaldy

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Guest

Unknown date

  
Short and very easy techbase with bright lighting and a bit of basic shadow work. Probably easier than the IWAD levels and is a bit of a switchhunt, though does include a couple of attractive design features. However why is it mysteriously E1M3? You use mostly Doom 2 textures anyway, shoulda just made it MAP01. Won't play in anything except ZDoom because the author doesn't know how to organise his WAD lumps properly. 2/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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