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End Game

   (53 reviews)
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8 level wad set for doom2 exe. **


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Ezepov

  
Super

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Guest

  
A challenging map set with complex levels and great detail.

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Guest

Unknown date

  
Some cool maps in here - MAP06 and 07 are a favorite. ~vf

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Guest

Unknown date

  
Pretty damn good! But it only gets **** from me. -sargebaldy

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Guest

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Even for '04 the use of stock doom textures and the fetish for solid gray colors throughout the wad, just ruins the whole thing.

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Lizardcommando

Unknown date

  
Aside from MAP02 and MAP08, this mapset is overall wonderful. You do not want to miss out on MAP07, it's the best map of the entire mapset. In fact, this map alone is the reason you'd want to check this out. 5/5

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Guest

Unknown date

  
Very nice levels

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Guest

Unknown date

  
Hmmm... Really GooD maps . (Russian Guy)

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Guest

Unknown date

  
Map 7 is the absolute best of the set. All those special effects and it still runs on vanilla Doom. ultimate doom ep4 orange sky, quake 2 similarities, exceptional lighting, clever secrets, etc. A doom players wet dream. 5/5 -Superdavey

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Guest

Unknown date

  
How the hell did I miss this one? The first 3 maps are pretty boring, but then it gets much better, especially after Map06. I had a little trouble with Map08 but it doesn't matter, this wad is a must have. It really does resemble Doom and how it's meant to be. Get it. 4.5/5 (5) - Moti

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Guest

Unknown date

  
nice gameplay the invinsible hellknit that an arch-vile made gave me a bit of trouble but i escaped him, and beat the ciberdeamon 4/5 -tyrian

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Guest

Unknown date

  
Damn!5*-d.d.koop

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Guest

Unknown date

  
Brilliant Stuff!. I really loved MAP03, MAP06 and MAP07 This gets 5 stars from me. -PC

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Guest

Unknown date

  
Map 5 is fantastic! Nice compilation.

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Guest

Unknown date

  
AWESOME LEVELS!! 5/5 (I hope that was scenciere enough)

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Guest

Unknown date

  
Good mapset, but not brillant. 4/5.

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Guest

Unknown date

  
Nice mapset, but map 6 could is very different, it doesn't look sense to put this map here; it breaks the serie. But still a legendary wad: ***** - Daniel

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Guest

Unknown date

  
A completely biased 5/5 - Szymanski

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Guest

Unknown date

  
It only makes sense to rate this wad 5 stars. Great architechure, gameplay, and detail.

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Guest

Unknown date

  
Holy crap. How the hell did I miss playing this level? The levels play really nicely. The level design is excellent. I got stuck on MAP05 though so I had to skip to the next level. MAP07 was my absolute favorite map. 5/5

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Guest

Unknown date

  
genial

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Guest

Unknown date

  
Starts a little slow, then delivers the goods

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Guest

Unknown date

  
Very interesting + well made.

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Guest

Unknown date

  
Quite a good wad. Maps 1, 4, 5, 6, and 7 in particular are absolutely superb. Maps 2, 3, and 8 are not as good, but they are still acceptable. Please ignore the marginal Newstuff review - this wad definantly deserved a good review. I will give it 5 stars because with Maps 1, 4, 5, 6, and 7 being just so good, I'll forgive the faults of Maps 2, 3, and 8. Ignore the marginal Newstuff review - you NEED to play this wad NOW!

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Unknown date

  
5 stars! It is teh sweetness! -Xaser

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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