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Neith

   (25 reviews)
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4 Screenshots

About This File

A um.. I don't know, I suck at describing stuff. My best map yet though, hope you enjoy. I recommend you run it on something compatible with doom.exe demos, as stx-Vile made a very nice maxrun.


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Guest

  
Simply not enough ammo on UV - no chainsaw. Can't be bothered saving every 5 seconds and re-attempting everything 20 times facing multiple barons and cacos. Call this fun? You must be reeeeaaaally bored.

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Guest

Unknown date

  
very nice - Cyb

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Guest

Unknown date

  
Definitely not for the faint hearted as Demon / Spectre punching is a must. If for some reason you don't find the Berserk after the first lift your in for a tough challenge. Fairly easy on UV only, but use -fast and you have to be a lot more nimble on your toes. There are a few nice (nasty) traps, so save often! There's a lot of action for such a smallish level, nice work Mr. Baldy. 4/5

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Guest

Unknown date

  
This is a good fun level with some nice new textures. It's not too long and not too hard, although you can't really finish it unless you find the berzerk pack near the beginning. The berzerk pack is sort-of half-hidden; the level would be better if it was out in the open, because there are a lot of spectres and demons. It gets a bit tedious punching them but the level is good fun.

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Guest

Unknown date

  
Really good, maybe a tad too hard.

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Guest

Unknown date

  
Great looking map, small and detailed, flows quite well. The rocket launcher and ability to snipe barons makes it a bit on the easy side. Berserk kills are cool, but demons are really no challenge. 3.5/5

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Guest

Unknown date

  
Nice map but muuuuuuuuuuuuuuuch to linear 3/5

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Guest

Unknown date

  
Normally I think Baldy's levels are a bit overrated, but I really liked this one. Deatiling is spot on (especially as it's doom.exe compatable) with good use of some nice new textures. Only gripe I have is the ammo balance is a bit too tight for my liking. I don't think you should ever force the player into using the fists (even if it is just demons/spectres). But still, I'll be nice and give it 5/5

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Guest

Unknown date

  
Good map. Pity you didn't post Vile's run along with it.

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Guest

Unknown date

  
an ok map, but too hard because there is not enough/much ammo, details design and architecture are just average, linear 3/5

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Lightning Hunter

Unknown date

  
A nicely designed little map that has great texture usage and lighting. Unlike other reviewers here, I rather enjoyed the tight ammo placement. It forced me to be careful in order to survive. My only gripe is the lack of any real ending. The map just ends abruptly with a switch in a small room. The toughest fights are at the very start, so the progression could have been better. Overall, this map is worth a play for the unique theme and detail, although it is rather short.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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