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Neith

   (25 reviews)
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4 Screenshots

About This File

A um.. I don't know, I suck at describing stuff. My best map yet though, hope you enjoy. I recommend you run it on something compatible with doom.exe demos, as stx-Vile made a very nice maxrun.


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Guest

  
Simply not enough ammo on UV - no chainsaw. Can't be bothered saving every 5 seconds and re-attempting everything 20 times facing multiple barons and cacos. Call this fun? You must be reeeeaaaally bored.

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Guest

Unknown date

  
very nice - Cyb

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Guest

Unknown date

  
Definitely not for the faint hearted as Demon / Spectre punching is a must. If for some reason you don't find the Berserk after the first lift your in for a tough challenge. Fairly easy on UV only, but use -fast and you have to be a lot more nimble on your toes. There are a few nice (nasty) traps, so save often! There's a lot of action for such a smallish level, nice work Mr. Baldy. 4/5

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Guest

Unknown date

  
This is a good fun level with some nice new textures. It's not too long and not too hard, although you can't really finish it unless you find the berzerk pack near the beginning. The berzerk pack is sort-of half-hidden; the level would be better if it was out in the open, because there are a lot of spectres and demons. It gets a bit tedious punching them but the level is good fun.

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Guest

Unknown date

  
Really good, maybe a tad too hard.

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Guest

Unknown date

  
Great looking map, small and detailed, flows quite well. The rocket launcher and ability to snipe barons makes it a bit on the easy side. Berserk kills are cool, but demons are really no challenge. 3.5/5

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Guest

Unknown date

  
Nice map but muuuuuuuuuuuuuuuch to linear 3/5

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Guest

Unknown date

  
Normally I think Baldy's levels are a bit overrated, but I really liked this one. Deatiling is spot on (especially as it's doom.exe compatable) with good use of some nice new textures. Only gripe I have is the ammo balance is a bit too tight for my liking. I don't think you should ever force the player into using the fists (even if it is just demons/spectres). But still, I'll be nice and give it 5/5

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Guest

Unknown date

  
Good map. Pity you didn't post Vile's run along with it.

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Guest

Unknown date

  
an ok map, but too hard because there is not enough/much ammo, details design and architecture are just average, linear 3/5

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Lightning Hunter

Unknown date

  
A nicely designed little map that has great texture usage and lighting. Unlike other reviewers here, I rather enjoyed the tight ammo placement. It forced me to be careful in order to survive. My only gripe is the lack of any real ending. The map just ends abruptly with a switch in a small room. The toughest fights are at the very start, so the progression could have been better. Overall, this map is worth a play for the unique theme and detail, although it is rather short.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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