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Neith

   (25 reviews)
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4 Screenshots

About This File

A um.. I don't know, I suck at describing stuff. My best map yet though, hope you enjoy. I recommend you run it on something compatible with doom.exe demos, as stx-Vile made a very nice maxrun.


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Simply not enough ammo on UV - no chainsaw. Can't be bothered saving every 5 seconds and re-attempting everything 20 times facing multiple barons and cacos. Call this fun? You must be reeeeaaaally bored.

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Guest

Unknown date

  
very nice - Cyb

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Guest

Unknown date

  
Definitely not for the faint hearted as Demon / Spectre punching is a must. If for some reason you don't find the Berserk after the first lift your in for a tough challenge. Fairly easy on UV only, but use -fast and you have to be a lot more nimble on your toes. There are a few nice (nasty) traps, so save often! There's a lot of action for such a smallish level, nice work Mr. Baldy. 4/5

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Guest

Unknown date

  
This is a good fun level with some nice new textures. It's not too long and not too hard, although you can't really finish it unless you find the berzerk pack near the beginning. The berzerk pack is sort-of half-hidden; the level would be better if it was out in the open, because there are a lot of spectres and demons. It gets a bit tedious punching them but the level is good fun.

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Guest

Unknown date

  
Really good, maybe a tad too hard.

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Guest

Unknown date

  
Great looking map, small and detailed, flows quite well. The rocket launcher and ability to snipe barons makes it a bit on the easy side. Berserk kills are cool, but demons are really no challenge. 3.5/5

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Guest

Unknown date

  
Nice map but muuuuuuuuuuuuuuuch to linear 3/5

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Guest

Unknown date

  
Normally I think Baldy's levels are a bit overrated, but I really liked this one. Deatiling is spot on (especially as it's doom.exe compatable) with good use of some nice new textures. Only gripe I have is the ammo balance is a bit too tight for my liking. I don't think you should ever force the player into using the fists (even if it is just demons/spectres). But still, I'll be nice and give it 5/5

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Guest

Unknown date

  
Good map. Pity you didn't post Vile's run along with it.

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Guest

Unknown date

  
an ok map, but too hard because there is not enough/much ammo, details design and architecture are just average, linear 3/5

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Lightning Hunter

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A nicely designed little map that has great texture usage and lighting. Unlike other reviewers here, I rather enjoyed the tight ammo placement. It forced me to be careful in order to survive. My only gripe is the lack of any real ending. The map just ends abruptly with a switch in a small room. The toughest fights are at the very start, so the progression could have been better. Overall, this map is worth a play for the unique theme and detail, although it is rather short.

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  • File Reviews

    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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