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Neith

   (25 reviews)
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4 Screenshots

About This File

A um.. I don't know, I suck at describing stuff. My best map yet though, hope you enjoy. I recommend you run it on something compatible with doom.exe demos, as stx-Vile made a very nice maxrun.


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Guest

  
Simply not enough ammo on UV - no chainsaw. Can't be bothered saving every 5 seconds and re-attempting everything 20 times facing multiple barons and cacos. Call this fun? You must be reeeeaaaally bored.

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Guest

Unknown date

  
very nice - Cyb

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Guest

Unknown date

  
Definitely not for the faint hearted as Demon / Spectre punching is a must. If for some reason you don't find the Berserk after the first lift your in for a tough challenge. Fairly easy on UV only, but use -fast and you have to be a lot more nimble on your toes. There are a few nice (nasty) traps, so save often! There's a lot of action for such a smallish level, nice work Mr. Baldy. 4/5

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Guest

Unknown date

  
This is a good fun level with some nice new textures. It's not too long and not too hard, although you can't really finish it unless you find the berzerk pack near the beginning. The berzerk pack is sort-of half-hidden; the level would be better if it was out in the open, because there are a lot of spectres and demons. It gets a bit tedious punching them but the level is good fun.

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Guest

Unknown date

  
Really good, maybe a tad too hard.

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Guest

Unknown date

  
Great looking map, small and detailed, flows quite well. The rocket launcher and ability to snipe barons makes it a bit on the easy side. Berserk kills are cool, but demons are really no challenge. 3.5/5

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Guest

Unknown date

  
Nice map but muuuuuuuuuuuuuuuch to linear 3/5

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Guest

Unknown date

  
Normally I think Baldy's levels are a bit overrated, but I really liked this one. Deatiling is spot on (especially as it's doom.exe compatable) with good use of some nice new textures. Only gripe I have is the ammo balance is a bit too tight for my liking. I don't think you should ever force the player into using the fists (even if it is just demons/spectres). But still, I'll be nice and give it 5/5

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Guest

Unknown date

  
Good map. Pity you didn't post Vile's run along with it.

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Guest

Unknown date

  
an ok map, but too hard because there is not enough/much ammo, details design and architecture are just average, linear 3/5

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Lightning Hunter

Unknown date

  
A nicely designed little map that has great texture usage and lighting. Unlike other reviewers here, I rather enjoyed the tight ammo placement. It forced me to be careful in order to survive. My only gripe is the lack of any real ending. The map just ends abruptly with a switch in a small room. The toughest fights are at the very start, so the progression could have been better. Overall, this map is worth a play for the unique theme and detail, although it is rather short.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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