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DSV Episode 5: The Final War

   (18 reviews)
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7 Screenshots

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Guest

  
Extra fun in co-op.

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Guest

Unknown date

  
I got tired of the end boss so I didn't finish the entire level. Who cares, I thought these levels were ok. I could of done without 70% of the ammo. I would have liked it much more if the weapons and monsters were not messed with. Also, what is with the stupid ice level that sucked ass so much? 3/29/07

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Guest

Unknown date

  
omg amazing !!!!

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Guest

Unknown date

  
A great wad! The levels are great in design and the final boss is the the toughest doom mosnter that i ever seen in my life! 5/5 P.S. How did you took sprites from strife and set them to a doom palette?

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Unknown date

  
It's a hell of a lot harder than the first 4!! Mainly because the fact that the BFG is replaced with a railgun!! Not to mention the bosses are real damn difficult (The DSV Cyberdemon launches fireballs like nothing on earth)!!

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Unknown date

  
Wow - it's almost like Strife in DooM.

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Guest

Unknown date

  
Tons of fun, give it a try

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Unknown date

  
Ugh. I don't read the backstory in the textfile and I don't give a shit about some plot in your wad. Let me skip your intro and just let me play the game. Loses points cuz I am helpless to bypass the cutscenes.

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Unknown date

  
Great. 5 starses from moi -NMN

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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