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Claustrophobia: The Walls Close In

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About This File

An addon for Doom2 ZDOOM with three new levels, new music/graphics, lots of ACS scripts, a dehacked patch and a storyline. These maps were made with the concept of claustrophobia in mind, hence the name. Don't expect to have plenty of space to dodge. On a side note, this is the first wad in which I experiment with STARTAN textures.


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NuMetalManiak

  
had the fights been better and the scripted cutscenes and boss fights not take too much playtime it would have been great. I get bored really quickly when the teleporting monsters keep coming and I get angered when I can't get through bigger ones.

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Guest

  
The only reason I play this is because of the boss fights. They boast great challenge as well as look beautiful. These boss battles need to be in other WADs, and there will be at least one in B4NM. ~Nambona890

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Unknown date

  
Eh, I really didn't like it.

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Unknown date

  
THIS. KICKED. ASS. Aaaah, finally a wad with bosses that are actually DIFFICULT.... :D -Giest118

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Unknown date

  
The stuff of legends.

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Unknown date

  
Great job with this addon Virgil now please update your page with some progress on Claustrophobia II

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Unknown date

  
Feh. Shows a good technical grasp of Zdoom, and the levels get better after the first one. But it's marred by child-level dialogue (which reminds me more of Brak than the hardbitten action hero the author probably intended) and an irritating, claustrophobic design. I realise this is intentional; but that's no defence. The BTK killer's crimes were intentional and it doesn't make them any less reprehensible.

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Unknown date

  
fucking excellent. gives this classic game a good man. you are a fucking jesus.

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Unknown date

  
excellent mod, very imaginative and creative. The design is excellent (from tech to hell), the gameplay is rather OK but the bosses tend to get boring and ultra repetitive (minus one star) 4/5 - PerOxyd

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Unknown date

  
Nice level design with serious difficulty spikes. Ruined by retarded so-not-Doom boss fights. The last one is virtually unplayable, my framerate is like 0.5 FPS due to millions of particles flying everywhere. I wasn't able to beat it even on God mode.

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Unknown date

  
Legendary. I LOVE this wad, the Bosses and the scripting is fucking awesome!! And I loved that you included a plot, it contributed to the atmosphere a lot! I can only say one thing: Virgil, you're a new doom god!

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Unknown date

  
I love this thing

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Unknown date

  
great detail -- especially in the hell maps. and some really cool scripting at the end. but on the whole it fits its name too well, the level design is boring on the whole, and the gameplay is pretty lame at points (i honestly wasn't sure it would ever let me out of the start of map04 and was tempted to clip). but the detail and scripting were really good so it made up for it somewhat.

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Unknown date

  
another masterpiece, but a bit too slow sometimes. Daimon. E-mail: Daimon@hotmail.com

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Unknown date

  
LOLing at Brun Ohn, say NO to nuclear weapons, no shit! Although, I agree about the bosses, otherwise, it was pretty damn good. -Ghoul Hunter

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Unknown date

  
Good stuff although there are several flaws. Nothing that can't be fixed in the future. Flaw 1: The nature of the maps. No space 2 move :( Flaw 2: The story is weak. Flaw 3: The boss battles, though contain spectacular effects, are too repetative for their own good. Flaw 4: No new weapons.

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Unknown date

  
That was an awesome wad it was funny at some points but it's a great wad a must try now.

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Unknown date

  
masterpiece - 5/5 daimon

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Unknown date

  
Best wad I ever played. No joke.

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Unknown date

  
This wad is definately a legand. Although it contained illegal MP3s and OGGs (and the fact that my computer slowed down at times), "Claustrophobia: The Walls Close In" is not just a wad which should only be played by true Doom Gods, but it makes Gradius 3 look like a cakewalk. Well done, Virgil. --Kirby X

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Unknown date

  
I really don't like this one. Atmosphere and music are good, but gameplay just sucks. Beating an archvile in a tight hallway with no escape with a shotgun is more relied on luck than skill - if he goes to pain state or not. There are many battles I just don't like to undertake, that unenjoyable it is.

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Unknown date

  
The final boss lagged me like hell :P

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Unknown date

  
Oh my God. I worship the very ground you walk on Virgil. Legendary, no doubt at all. The fights, the atmosphere... you've created a masterpiece that should go down in Doom history. Please, don't stop here! --EarthQuake *****

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Unknown date

  
Pure win in a handbasket.

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Unknown date

  
Holy crap, that was goddamn SCARY. 4/5 --Ceeb

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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