Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Claustrophobia: The Walls Close In

   (86 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

An addon for Doom2 ZDOOM with three new levels, new music/graphics, lots of ACS scripts, a dehacked patch and a storyline. These maps were made with the concept of claustrophobia in mind, hence the name. Don't expect to have plenty of space to dodge. On a side note, this is the first wad in which I experiment with STARTAN textures.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
had the fights been better and the scripted cutscenes and boss fights not take too much playtime it would have been great. I get bored really quickly when the teleporting monsters keep coming and I get angered when I can't get through bigger ones.

Share this review


Link to review
Guest

  
The only reason I play this is because of the boss fights. They boast great challenge as well as look beautiful. These boss battles need to be in other WADs, and there will be at least one in B4NM. ~Nambona890

Share this review


Link to review
Guest

Unknown date

  
Eh, I really didn't like it.

Share this review


Link to review
Guest

Unknown date

  
THIS. KICKED. ASS. Aaaah, finally a wad with bosses that are actually DIFFICULT.... :D -Giest118

Share this review


Link to review
Guest

Unknown date

  
The stuff of legends.

Share this review


Link to review
Guest

Unknown date

  
Great job with this addon Virgil now please update your page with some progress on Claustrophobia II

Share this review


Link to review
Guest

Unknown date

  
Feh. Shows a good technical grasp of Zdoom, and the levels get better after the first one. But it's marred by child-level dialogue (which reminds me more of Brak than the hardbitten action hero the author probably intended) and an irritating, claustrophobic design. I realise this is intentional; but that's no defence. The BTK killer's crimes were intentional and it doesn't make them any less reprehensible.

Share this review


Link to review
Guest

Unknown date

  
fucking excellent. gives this classic game a good man. you are a fucking jesus.

Share this review


Link to review
Guest

Unknown date

  
excellent mod, very imaginative and creative. The design is excellent (from tech to hell), the gameplay is rather OK but the bosses tend to get boring and ultra repetitive (minus one star) 4/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
Nice level design with serious difficulty spikes. Ruined by retarded so-not-Doom boss fights. The last one is virtually unplayable, my framerate is like 0.5 FPS due to millions of particles flying everywhere. I wasn't able to beat it even on God mode.

Share this review


Link to review
Guest

Unknown date

  
Legendary. I LOVE this wad, the Bosses and the scripting is fucking awesome!! And I loved that you included a plot, it contributed to the atmosphere a lot! I can only say one thing: Virgil, you're a new doom god!

Share this review


Link to review
Guest

Unknown date

  
I love this thing

Share this review


Link to review
Guest

Unknown date

  
great detail -- especially in the hell maps. and some really cool scripting at the end. but on the whole it fits its name too well, the level design is boring on the whole, and the gameplay is pretty lame at points (i honestly wasn't sure it would ever let me out of the start of map04 and was tempted to clip). but the detail and scripting were really good so it made up for it somewhat.

Share this review


Link to review
Guest

Unknown date

  
another masterpiece, but a bit too slow sometimes. Daimon. E-mail: Daimon@hotmail.com

Share this review


Link to review
Guest

Unknown date

  
LOLing at Brun Ohn, say NO to nuclear weapons, no shit! Although, I agree about the bosses, otherwise, it was pretty damn good. -Ghoul Hunter

Share this review


Link to review
Guest

Unknown date

  
Good stuff although there are several flaws. Nothing that can't be fixed in the future. Flaw 1: The nature of the maps. No space 2 move :( Flaw 2: The story is weak. Flaw 3: The boss battles, though contain spectacular effects, are too repetative for their own good. Flaw 4: No new weapons.

Share this review


Link to review
Guest

Unknown date

  
That was an awesome wad it was funny at some points but it's a great wad a must try now.

Share this review


Link to review
Guest

Unknown date

  
masterpiece - 5/5 daimon

Share this review


Link to review
Guest

Unknown date

  
Best wad I ever played. No joke.

Share this review


Link to review
Guest

Unknown date

  
This wad is definately a legand. Although it contained illegal MP3s and OGGs (and the fact that my computer slowed down at times), "Claustrophobia: The Walls Close In" is not just a wad which should only be played by true Doom Gods, but it makes Gradius 3 look like a cakewalk. Well done, Virgil. --Kirby X

Share this review


Link to review
Guest

Unknown date

  
I really don't like this one. Atmosphere and music are good, but gameplay just sucks. Beating an archvile in a tight hallway with no escape with a shotgun is more relied on luck than skill - if he goes to pain state or not. There are many battles I just don't like to undertake, that unenjoyable it is.

Share this review


Link to review
Guest

Unknown date

  
The final boss lagged me like hell :P

Share this review


Link to review
Guest

Unknown date

  
Oh my God. I worship the very ground you walk on Virgil. Legendary, no doubt at all. The fights, the atmosphere... you've created a masterpiece that should go down in Doom history. Please, don't stop here! --EarthQuake *****

Share this review


Link to review
Guest

Unknown date

  
Pure win in a handbasket.

Share this review


Link to review
Guest

Unknown date

  
Holy crap, that was goddamn SCARY. 4/5 --Ceeb

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×