NOTE: YOU NEED ZDOOM 2.0 beta 60 OR HIGHER TO PLAY THIS
(you can get it at: http://zdoom.notgod.com/lars)
Read the story/gameplay sections of this text and follow the in-game story,
etc. This wad is just not the same without it. Also, read what I have to
say about gameplay and difficulty settings. Follow these suggestions if you
want to avoid unnecessary frustration and confusion. I know some of you may
hate reading but this time it's worth it.
Once you've played through this, DO NOT SPOIL THE WAD FOR THOSE WHO
HAVEN'T. It's all too easy to accidentally blab about an ambush or a
twist in the storyline.
Title : Claustrophobia: The Walls Close In
Filename(s) : claust.zip, claust.wad, claust.bat, claust.txt
Author : Virgil the Doom Poet
Previous Works : AfterDOOM2: Deep Space Pursuit, pre-release (Adsp_p.zip)
Black and White (bw.zip)
Dark Castle (dark_c.zip)
Ash 2 Ash (Ash2Ash.zip)
The Lost Seraphim (Seraph.zip)
Email : Virgil_32@hotmail.com
I appreciate any feedback. The more the better.
Description : An addon for Doom2 ZDOOM with three new levels, new
music/graphics, lots of ACS scripts, a dehacked patch and a
storyline. These maps were made with the concept of
claustrophobia in mind, hence the name. Don't expect to
have plenty of space to dodge.
On a side note, this is the first wad in which I
experiment with STARTAN textures.
STORY : After surviving the hellspawn-overrun castle (see
"Dark Castle" - dark_c.zip), you barely escaped back to
your own time. Everything on Earth seemed fine, no satanic
signs, no zombies anywhere. However, the base that
contained the gate which sent you back through time had a
different story. After sending you to the entrance of the
hell-ridden castle, the gate became destabilized. At
first, it seemed like just another magnetic storm, but then
a creature stepped through.
You arrived back at another location, so the base's events
didn't reach you until the day after your victory. You
were awakened by a ph