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Wolfen

   (61 reviews)
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About This File

A warlord has harnessed ancient powers, and is turning his subjects into wolf like creatures. He must be stopped before his wolfen army grows beyond possible defeat.

Please configure a "Use Aeon Attack" in the controls menu. Aeon mana is described below.


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xX_Lol6_Xx

  

Really good hub, the atmosphere and level architecture is some of the best of the best and the epic music selection certainly helps, the Aeon mana is an interesting concept, albeit I didn't use it that much outside of my passive ability (which I couldn't figure out for the cleric). The clock puzzle was a pain without the new weapon, even with the boots of speed you have aprox. 4 seconds to make both bells ring at nearly the same time, so there's that. And as another reviewer pointed out, some puzzles are broken in the latest GZDoom, so better use ZDoom to ensure they work as intended. While I did enjoy encountering new monsters, their sprites are quite rough looking and almost out of place with the base HeXen monsters, and the final boss sucks, but hey, so did Korax in vanilla!

 

Overall, it's a great hub, but some aspects could've been better. Still, if you like HeXen and other HeXen mapsets, this is a must-play . 5/5 stars

-xX_Lol6_Xx

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whirledtsar

  

Excellent adventure with a dark atmosphere, cool architecture, and fun gameplay. The level/puzzle design is well-done, with engaging puzzles across multiple maps and interesting spins on the traditional locales (eg. the fire level is a mountain on a sea of lava). The whole wolf theme was also unique and interesting. It was very helpful that completing everything necessary on a map resulted in the message "Map completed", preventing unnecessary backtracking. Unfortunately I didn't acquire enough aeon mana to unlock the aeon attack, but I did get enough to unlock the aeon passive (regenerating mana for the mage), and it was very useful. The new enemies & bosses look good, although they aren't perfect. There are a couple of oversights like how the wolves lack a death animation or the ettinwolves lack most noises. The best enemies were probably the statue bosses (who totally took me by surprise), as they were complete, fit best with Hexen's artstyle, and filled a unique role.

 

Unfortunately, the flame mask and ruined town puzzles do not work properly in newer versions of GZDoom, so you'll be forced to noclip to complete both of them if you start the game not in an older version. That isn't the author's fault though, so it's not a criticism.

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Guest

Unknown date

  
Old -- and it shows -- but it has heart, and it shows that too.

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Guest

Unknown date

  
Best Hexen Mod out there. Any walkthrough help available? I'm stuck in ruined Town (Map02) with the clock and unlocking puzzle. thumbs up!

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Guest

Unknown date

  
This is simply amazing. I'm not even that good at Hexen and I still play this. 5/5 -Infurnus

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Guest

Unknown date

  
Epic work :D!

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Guest

Unknown date

  
This version doesn't work with the latest version of ZDoom (2.6.1 as of writing). Fortunately, there's a version which does http://www.prdarkfox .com/doomstuff/wolfe n.7z Also, this is a great wad. :)

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Guest

Unknown date

  
Finally, something which makes the money I shelled out for Hexen all that time ago worthwhile.

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Guest

Unknown date

  
Unique. The way Hexen meant to be. Download now. -NMN

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Guest

Unknown date

  
Best Hexen wad I have ever played!

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Guest

Unknown date

  
Very very good work mouse :) **** -sargebaldy

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Guest

Unknown date

  
With the one of the later versions of gzdoom (i'm using r404), it works perfectly up until you need the firemask. It won't be usable. You'll just have to noclip through the bars with a teleporter in the middle outside of that cave to continue. Everyting else works just great. -GuntherDW

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Unknown date

  
Excellent usage of ZDoom features. Some of the sprites are a hair awkward and one of the songs is annnoying as all hell, but other than those two minor quibbles every kilobyte of this wad is pure win. 4/5 -deadnail

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Guest

Unknown date

  
Great atmosphere, impressive job keeping the player from being lost. I only got lost about a quarter of the way through--after getting the Gear from the swamp area, I went to the town area, cleared out the temple, and couldn't figure out where to go next. I could tell that the alcove at the back of the temple was supposed to have a door, but I couldn't tell how to make it open.

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Unknown date

  
this level set is downright amazing. the new enemies and animations blend in well which is what really sets it apart from the rest. the music is awesome and the puzzles are well done. what hits the spot are the boss fights. 5/5.

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Guest

Unknown date

  
holy shit *****

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Guest

Unknown date

  
Awesome but I thought the ending was a bit crappy. 4/5

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Guest

Unknown date

  
http://zdoom.org/fil es/lars/63a.cab If I remember right, Wolfen was made to run with that version of ZDooM. It works for me. Legendary wad, 5 stars -Trollmann-

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Guest

Unknown date

  
New weapons, new monsters, kickass stuff. Only real complaint is the boss fight- seemed like it was just thrown in there. Otherwise 5 stars.

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Guest

Unknown date

  
A must-download for Hexen fans

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Guest

Unknown date

  
The best wad of Hexen

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Guest

Unknown date

  
Only Mouse could make something this awesome. 5 stars and stuff. -Giest118

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Guest

Unknown date

  
Very nice! Even better replay value (thanks to Aeon powers)! Probably the best user-made Hexen hub yet. The only problem was that there was no death animation for one of the new monsters (the werewolf). But that was the only problem. Everything else was awesome. 5/5

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Guest

Unknown date

  
I love the Heck out of this mod.

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Guest

Unknown date

  
Okay, but nowhere near as good as it's made out to be. The new monsters are all either recolors or have ugly sprites, the techno music tracks aren't fitting at all, and there's far too much "what did that damn switch do"/"where is that damn key/switch/whatever " (you know you've got problems when the secret level is easier to find than the standard way to progress).

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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