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Legions of Hell 2

   (20 reviews)
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4 Screenshots

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Guest

Unknown date

  
Well designed levels with good ammo and helth supply. Test it!

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Guest

Unknown date

  
nice

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Guest

Unknown date

  
Fun maps, definately worth downloading

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Guest

Unknown date

  
Very well designed levels that look nice. All of the levels are pretty short and easy but still fun. I like the fact that you can carry large amounts of ammo. Maybe its like that because the ammo is very abundant. I enjoyed playing these maps, nice work. 5/20/07

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Guest

Unknown date

  
ok but doom is the orignial.

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Guest

Unknown date

  
This is one of the best wads I've ever seen. The gameplay and the graphic details are great. The rooms have been made very interesting to look at and the thing placement is optimal too... IMPRESSIVE!!!

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Guest

Unknown date

  
Well designed maps, comes with a dehacked patch that if you don't play each map pistol-start, leaves you with too much ammo. Some maps are very difficult to cope with in pistol start as well (map04 for example), and the last map was kind of a disappointment. Overall this is worth a shot, try pistol starting each map for a more difficult experience. 3/5 - Moti

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Unknown date

  
Looks decent, plays well, but not overly exciting. The maps are not large nor difficult enough for my taste, good for a quick fix though. 3/5

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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