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The Community is falling!! Oh No!!!

   (47 reviews)
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CapnClever

  

Playability notes: Requires ZDoom-based ports. It can be finished: you may have to do some unexpected backtracking.

 

The Community is Falling is an amusing jokemap, fitting neatly into its time period from the perspective of the mapper, and manages to hold interest long enough to be entertaining. There is the occasional cinematic to wait through and the general layout is nothing special to behold, but it serves its purpose adequately. As a jokewad you may not expect particularly engaging encounters, but this one does try to at least give the player something new (if completely unexpected) as the journey continues.

 

Being a single map, there is a believable progression of difficulty over time: harder enemies, stronger weapons. What changes up in this mapset is the use of different enemies altogether, whether it be Doomguys of varying color (all of which have different weapons to worry about) or the "newbs" that are no different than Demons, albeit occasionally given a different speed. While the absolute number of fights is few and contained, rarely are the themes repeated, leaving the only tedium either in learning how to handle a fight or in the non-combat situations.

 

While there is enough variety and amusement in most of the fights, the major drawback is the final fight, consisting of what is essentially a Spider Mastermind with the hitbox of a chaingunner and around three times as much health. There is some modicum of strategy to be found here, such as manipulating their position until spamming rockets or plasma is consistent, but for the most part the enemy simply has too much health, turning this encounter into a listless endeavor.

 

I recommend a run through the map if you don't mind a few little cutscenes (won't take that long anyway) and if you're not interested in the final boss then MDK it to clean up.

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Guest

Unknown date

  
Haha! Pretty good! - Noilted

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Guest

Unknown date

  
lame 1/5

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Guest

Unknown date

  
this was amusing and i got to whoop quake 3 newb-sheep. 5/5. the only problem with jokewads, there's not enough of them..

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Guest

Unknown date

  
LMAO!!! May the communitys fall so that the Skull Tag Community live on. -Killmur-

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Guest

Unknown date

  
Whoever said this level was lame should be shot in the head. Very comical, especially early on. If you like playing these sorts of levels, you'll like this one.

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Guest

Unknown date

  
Some battle very unbalanced.I hate "play game" fucker and final battle.3/5

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Guest

Unknown date

  
Funny :), but gameplay lacks, as in majority of jokewads. 3.5/5 - Damned

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Guest

Unknown date

  
This wad is so cool.

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Guest

Unknown date

  
This WAD is neat. Really, it has fun enemies, the level is well designed and the stupidity of them newbs and trolls just amazes me. The final boss is tough, though. But this little joke WAD was cool to play through ! LEGENDARY

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chesse20

Unknown date

  
intresting game i wasnt around the doom community in 2004 but this game is still funny i guess

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Guest

Unknown date

  
Somewhat amusing but the gameplay is very lacking. 2/5

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Guest

Unknown date

  
Funny! Funny! Funny! :). Anybody who rates this as a serious wad should have their balls sqeezed so hard that they burst. 5/5 as a joke WAD!!

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Guest

Unknown date

  
Haha! I love the part where the newbies run around in circles spouting dumb remarks. 4/5 for a joke wad. And not bad as a zdoom map either.

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Guest

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AQ bit on the goofy side,but still pretty good.

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Guest

Unknown date

  
A very dissapointing wad for Kaiser stamdards. Definantly the weak point of the Kaiser_* series, given that the vast majority of this series is superb. Better luck next time.

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Guest

Unknown date

  
Yeah, could've been longer; pretty funny.

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Guest

Unknown date

  
A very funny joke wad! 5/5 By the way, what does it mean to "lure raw into the trap?"

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Guest

Unknown date

  
Man, this wad kept me entertained for hours, definetly one of the best I've ever played! 5/5

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Guest

Unknown date

  
It may be outdated, but still funny as hell.

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Guest

Unknown date

  
Five Stars. Hate those n00bs. Owned and scared them for life :thumb: -KeksDose

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Guest

Unknown date

  
Cool... but I think it might be longer. Nice one ;D

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Guest

Unknown date

  
Very LAME...JK JK... Very Comical. 5/5 --The First 40 Year old Basement virgin lol

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Guest

Unknown date

  
I had to cheat because it doesn't work properly with GZDoom, but god damn if i haven't laughed this hard since Mock 2! 5/5 stars

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Guest

Unknown date

  
Nice wad! Although I don't get the injokes, I do get good gameplay and this has it. It's as though John Romero and Oscar Wilde collaborated to make a Doom WAD. :o)

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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