Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The Community is falling!! Oh No!!!

   (47 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

CapnClever

  

Playability notes: Requires ZDoom-based ports. It can be finished: you may have to do some unexpected backtracking.

 

The Community is Falling is an amusing jokemap, fitting neatly into its time period from the perspective of the mapper, and manages to hold interest long enough to be entertaining. There is the occasional cinematic to wait through and the general layout is nothing special to behold, but it serves its purpose adequately. As a jokewad you may not expect particularly engaging encounters, but this one does try to at least give the player something new (if completely unexpected) as the journey continues.

 

Being a single map, there is a believable progression of difficulty over time: harder enemies, stronger weapons. What changes up in this mapset is the use of different enemies altogether, whether it be Doomguys of varying color (all of which have different weapons to worry about) or the "newbs" that are no different than Demons, albeit occasionally given a different speed. While the absolute number of fights is few and contained, rarely are the themes repeated, leaving the only tedium either in learning how to handle a fight or in the non-combat situations.

 

While there is enough variety and amusement in most of the fights, the major drawback is the final fight, consisting of what is essentially a Spider Mastermind with the hitbox of a chaingunner and around three times as much health. There is some modicum of strategy to be found here, such as manipulating their position until spamming rockets or plasma is consistent, but for the most part the enemy simply has too much health, turning this encounter into a listless endeavor.

 

I recommend a run through the map if you don't mind a few little cutscenes (won't take that long anyway) and if you're not interested in the final boss then MDK it to clean up.

Share this review


Link to review
Guest

Unknown date

  
Haha! Pretty good! - Noilted

Share this review


Link to review
Guest

Unknown date

  
lame 1/5

Share this review


Link to review
Guest

Unknown date

  
this was amusing and i got to whoop quake 3 newb-sheep. 5/5. the only problem with jokewads, there's not enough of them..

Share this review


Link to review
Guest

Unknown date

  
LMAO!!! May the communitys fall so that the Skull Tag Community live on. -Killmur-

Share this review


Link to review
Guest

Unknown date

  
Whoever said this level was lame should be shot in the head. Very comical, especially early on. If you like playing these sorts of levels, you'll like this one.

Share this review


Link to review
Guest

Unknown date

  
Some battle very unbalanced.I hate "play game" fucker and final battle.3/5

Share this review


Link to review
Guest

Unknown date

  
Funny :), but gameplay lacks, as in majority of jokewads. 3.5/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
This wad is so cool.

Share this review


Link to review
Guest

Unknown date

  
This WAD is neat. Really, it has fun enemies, the level is well designed and the stupidity of them newbs and trolls just amazes me. The final boss is tough, though. But this little joke WAD was cool to play through ! LEGENDARY

Share this review


Link to review
chesse20

Unknown date

  
intresting game i wasnt around the doom community in 2004 but this game is still funny i guess

Share this review


Link to review
Guest

Unknown date

  
Somewhat amusing but the gameplay is very lacking. 2/5

Share this review


Link to review
Guest

Unknown date

  
Funny! Funny! Funny! :). Anybody who rates this as a serious wad should have their balls sqeezed so hard that they burst. 5/5 as a joke WAD!!

Share this review


Link to review
Guest

Unknown date

  
Haha! I love the part where the newbies run around in circles spouting dumb remarks. 4/5 for a joke wad. And not bad as a zdoom map either.

Share this review


Link to review
Guest

Unknown date

  
AQ bit on the goofy side,but still pretty good.

Share this review


Link to review
Guest

Unknown date

  
A very dissapointing wad for Kaiser stamdards. Definantly the weak point of the Kaiser_* series, given that the vast majority of this series is superb. Better luck next time.

Share this review


Link to review
Guest

Unknown date

  
Yeah, could've been longer; pretty funny.

Share this review


Link to review
Guest

Unknown date

  
A very funny joke wad! 5/5 By the way, what does it mean to "lure raw into the trap?"

Share this review


Link to review
Guest

Unknown date

  
Man, this wad kept me entertained for hours, definetly one of the best I've ever played! 5/5

Share this review


Link to review
Guest

Unknown date

  
It may be outdated, but still funny as hell.

Share this review


Link to review
Guest

Unknown date

  
Five Stars. Hate those n00bs. Owned and scared them for life :thumb: -KeksDose

Share this review


Link to review
Guest

Unknown date

  
Cool... but I think it might be longer. Nice one ;D

Share this review


Link to review
Guest

Unknown date

  
Very LAME...JK JK... Very Comical. 5/5 --The First 40 Year old Basement virgin lol

Share this review


Link to review
Guest

Unknown date

  
I had to cheat because it doesn't work properly with GZDoom, but god damn if i haven't laughed this hard since Mock 2! 5/5 stars

Share this review


Link to review
Guest

Unknown date

  
Nice wad! Although I don't get the injokes, I do get good gameplay and this has it. It's as though John Romero and Oscar Wilde collaborated to make a Doom WAD. :o)

Share this review


Link to review
  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
×