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The Community is falling!! Oh No!!!

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CapnClever

  

Playability notes: Requires ZDoom-based ports. It can be finished: you may have to do some unexpected backtracking.

 

The Community is Falling is an amusing jokemap, fitting neatly into its time period from the perspective of the mapper, and manages to hold interest long enough to be entertaining. There is the occasional cinematic to wait through and the general layout is nothing special to behold, but it serves its purpose adequately. As a jokewad you may not expect particularly engaging encounters, but this one does try to at least give the player something new (if completely unexpected) as the journey continues.

 

Being a single map, there is a believable progression of difficulty over time: harder enemies, stronger weapons. What changes up in this mapset is the use of different enemies altogether, whether it be Doomguys of varying color (all of which have different weapons to worry about) or the "newbs" that are no different than Demons, albeit occasionally given a different speed. While the absolute number of fights is few and contained, rarely are the themes repeated, leaving the only tedium either in learning how to handle a fight or in the non-combat situations.

 

While there is enough variety and amusement in most of the fights, the major drawback is the final fight, consisting of what is essentially a Spider Mastermind with the hitbox of a chaingunner and around three times as much health. There is some modicum of strategy to be found here, such as manipulating their position until spamming rockets or plasma is consistent, but for the most part the enemy simply has too much health, turning this encounter into a listless endeavor.

 

I recommend a run through the map if you don't mind a few little cutscenes (won't take that long anyway) and if you're not interested in the final boss then MDK it to clean up.

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Guest

Unknown date

  
Haha! Pretty good! - Noilted

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Guest

Unknown date

  
lame 1/5

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Guest

Unknown date

  
this was amusing and i got to whoop quake 3 newb-sheep. 5/5. the only problem with jokewads, there's not enough of them..

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Guest

Unknown date

  
LMAO!!! May the communitys fall so that the Skull Tag Community live on. -Killmur-

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Guest

Unknown date

  
Whoever said this level was lame should be shot in the head. Very comical, especially early on. If you like playing these sorts of levels, you'll like this one.

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Guest

Unknown date

  
Some battle very unbalanced.I hate "play game" fucker and final battle.3/5

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Guest

Unknown date

  
Funny :), but gameplay lacks, as in majority of jokewads. 3.5/5 - Damned

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Guest

Unknown date

  
This wad is so cool.

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Guest

Unknown date

  
This WAD is neat. Really, it has fun enemies, the level is well designed and the stupidity of them newbs and trolls just amazes me. The final boss is tough, though. But this little joke WAD was cool to play through ! LEGENDARY

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chesse20

Unknown date

  
intresting game i wasnt around the doom community in 2004 but this game is still funny i guess

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Guest

Unknown date

  
Somewhat amusing but the gameplay is very lacking. 2/5

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Guest

Unknown date

  
Funny! Funny! Funny! :). Anybody who rates this as a serious wad should have their balls sqeezed so hard that they burst. 5/5 as a joke WAD!!

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Guest

Unknown date

  
Haha! I love the part where the newbies run around in circles spouting dumb remarks. 4/5 for a joke wad. And not bad as a zdoom map either.

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Guest

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AQ bit on the goofy side,but still pretty good.

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Guest

Unknown date

  
A very dissapointing wad for Kaiser stamdards. Definantly the weak point of the Kaiser_* series, given that the vast majority of this series is superb. Better luck next time.

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Guest

Unknown date

  
Yeah, could've been longer; pretty funny.

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Guest

Unknown date

  
A very funny joke wad! 5/5 By the way, what does it mean to "lure raw into the trap?"

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Guest

Unknown date

  
Man, this wad kept me entertained for hours, definetly one of the best I've ever played! 5/5

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Guest

Unknown date

  
It may be outdated, but still funny as hell.

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Guest

Unknown date

  
Five Stars. Hate those n00bs. Owned and scared them for life :thumb: -KeksDose

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Guest

Unknown date

  
Cool... but I think it might be longer. Nice one ;D

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Guest

Unknown date

  
Very LAME...JK JK... Very Comical. 5/5 --The First 40 Year old Basement virgin lol

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Guest

Unknown date

  
I had to cheat because it doesn't work properly with GZDoom, but god damn if i haven't laughed this hard since Mock 2! 5/5 stars

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Guest

Unknown date

  
Nice wad! Although I don't get the injokes, I do get good gameplay and this has it. It's as though John Romero and Oscar Wilde collaborated to make a Doom WAD. :o)

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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