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American Idol

   (55 reviews)
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About This File

This is actually based on a little story my friend and I came up with. More of a joke story than anything. Unfortunately, there's not much to the level. Sorry.


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Hornbuckle

  
Pointless. Stupid. 3 or less seconds of playability. But, everybody by now should know that going in. Don't know why you bothered uploading this, but it's not like hurting anything. One star because I reserve no stars to trollwads with gross porn or ones that fuck up my settings and/or save files.

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Guest

Unknown date

  
What the fuck is this? No monsters, no baddies, no exit, no point, no score! 0/5

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Guest

Unknown date

  
BTW, my above review was sarcasm. Still, 0/5.

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Guest

Unknown date

  
What a waste of 11KB.

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Guest

Unknown date

  
You start in a small/med-sized room with a doorway in front of you with text over it that says "The Music Industry".It's a dead-end. There is a replacement for the shotgun, blaster rifle from Dark Forces with 15 blue hands holding the fucking thing. There is no joke, there is no story, there is no friend, this isn't a level, and no, you aren't "sorry". Next time keep this piece of shit between you and your faggot friend. 500 vomits/5 ---Bukkake Windmill

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Guest

Unknown date

  
This is worse than wow.wad!!!

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Guest

Unknown date

  
LOLWUT

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Guest

Unknown date

  
Now this is even worse than wow.wad.

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Guest

Unknown date

  
lolwut?

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Doomkid

Unknown date

  
0 stars - vomit

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Guest

Unknown date

  
hehehe this shit...

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Guest

Unknown date

  
An utterly pointless piece of shit.

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Guest

Unknown date

  
Very bad wad. One of the worst wads I've ever seen! 0/5!

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Guest

Unknown date

  
Fucking piece of trash -666/5

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Guest

Unknown date

  
This is vomit. 0/5

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Guest

Unknown date

  
Make an actual level with monsters and crap not some big square with something that says "music undustry"

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Guest

Unknown date

  
lol wut

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Guest

Unknown date

  
I love how the "music industry" leads to a dead end, but otherwise... Sucks

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Guest

Unknown date

  
this is the worst wad in the world i disgrace to the doom community - simon kowell

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Guest

Unknown date

  
This is when Doomworld Idgames needs negatives.

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Canofbacon

Unknown date

  
I thought it was pretty funny.

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Guest

Unknown date

  
sucky

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Guest

Unknown date

  
5/5! Waaaaaay more fun then WoW wad. >.>

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Guest

Unknown date

  
Pointless. 0/5 Ghoul Hunter

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Unknown date

  
"Unfortunately, there's not much to the level. Sorry." Shame!!! Even my "Gamarra tribute" has a semblance of gameplay....0 stars or 10 gorilla anuses from me -Maes.

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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