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Doomworld Forums 3

   (76 reviews)
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6 Screenshots

About This File

This WAD tells the true story of what REALLY happened in the recent episode at the NewDooM forums. My sources are infallible, so don't even try to dismiss any of this as false, because it is the cold, hard truth and it will hit you like a speeding bus in the middle of a rainy night. It's that powerful.


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Pencil of Doom

  
The final entry in DWF, legendary, hilarious cutscenes and a great final boss battle.

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Unknown date

  
I totally wanna smack a Baron on his ass and make hot love to his manhood.

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Funny, but simply and silly. 3/5

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This is a masterpiece. The ones who say "STUPID" are obviously the ones hurt by the truth shown here.

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It's better than cheese.

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Unknown date

  
A little short if any, but it's got a good enough storyline in any case. Also pretty funny. 4/5 === Also, who the hell wrote that comment about "making love to the baron"? That just ain't right.

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Jokewad of the year -- this. I loved it, for a jokewad. I just couldn't find a fucking BFG to kill the fucking WMull. So I used a fucking IDFA to get a fucking BFG. I was fucking loved the part when deathz0r helps me to kill the NewDoom retards. I was fucking enjoyed to help the Doomworld guys to kill WMull. Fucking 5/5- Moti

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It certainly clears up what actually happened.

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LOL thats so funny!

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I'd rather save Cyb's ass. Oh well... Did i mention a 5/5 rating?

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More slaughtering of DOOM community regulars! YES!!!

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Omg this was amazing! MORE MORE MORE!! 5/5 - Kirby

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Better mapping, better gameplay, better humour. Probably the only jokewad series I've liked. And probably the best map within it. 5*

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i got one word for this here wad! totallyfuckingfantas tic!

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Pure awesome.

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Best jokewad I've played. Representing the community in map and monster form gives the wad a quirkiness in itself and the max payne parody-element is done billiantly.

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Well I must say this is agreat wad, from what I was able to play. Saddly it was not meant to be played on a p2 266 :/ But great idea none the less.

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Funny as hell. And kinda accurate I suppose. Would have been better if I was in it. ;D

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I really liked it, but all of these dwforums wads are way too short.

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Unknown date

  
It sux. End of review.

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Only two words can describe this wad. 73|-| |^\/\/|\|493!!!!1 !! (teh pwnage for thos who can't read 1337speak :P) 5 STARS *****

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Epic Win Best ever

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Hahaha, funny! Nice Max Payne intro :) (Even if I am not aware about the true story behind this)

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It was cool, but the ending was a really anticlimatic.

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Unknown date

  
Fun. And based very closely on real events.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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