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WhiteKnuckle

   (10 reviews)
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About This File

my first release. I did a couple of unfinished maps here and there. they were crap :p


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Guest

Unknown date

  
Pretty bad even for a noob's first creation.

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Guest

Unknown date

  
2 days and it's his first release? something tells me more time and effort should have been put into these ..

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Guest

Unknown date

  
Don't release crap please. */*****

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Guest

Unknown date

  
Bugs Ahoy! 2 stars. - Destroyer

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Guest

Unknown date

  
Uhm, First off: This WAD's utter shit! But as a polite person I'm certainly not done with that little unproductive piece of feedback, so I'll get more into detail: MAP 01: Oh, c'mon boy! This one's a joke, isn't it? MAP 02: I hate cheating and this means I hate maps that can't be completed without cheating but this map is one of those, so it's crap MAP 03: This one's cramped, which automatically means that it's CRAP! MAP 04: BLORT!

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Guest

Unknown date

  
Not bad for 2 days of work, but a lot of bugs that really should have been tested for.

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Unknown date

  
Poor newbie maps.

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Unknown date

  
Four levels from 2004. It's like a self-imposed speedmapping competition. They're all novelty joke levels. Map01 is designed so that if you move off the starting location, it ends. Map02 is unfinishable because of a broken door. Map03 and 04 seem more conventonal at first, but they are also impossible to finish; in both cases there's an obvious way to progress, which has been deactivated or made unreachable. Har-de-har.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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