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XASER'S SHiTWADS!

   (33 reviews)
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About This File

XASER'S SHiTWADS is a set of ten levels (+1 secret) However, the thing about these levels is that they are all kind of "Joke Maps". Some are old levels that have been "touched up" a little, while some others were made brand-new for the occasion. The "jokes" of the maps vary from level to level. Some are fairly normal (for a while, at least), some have silly ideas behind them, while others are just plain bad (yet in a silly and messed-up kind of way). Anyway, this level set isn't to be taken seriously, so don't start griping about texture mis-alignments and other obvious errors. :P


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Guest

Unknown date

  
level 0 is fun. i give it a four though. like mock, it WAS only funny once.

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Guest

Unknown date

  
Just like with Mock 2, I was surprised by the good gameplay - challenging, extreme in places but do-able without cheating. Some of the maps themselves have pretty good concepts in, and while it's not a patch on Mock 2 it's still one of those rarities - a decent silly wad.

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Guest

Unknown date

  
Funny. I liked it. Anyone who didn't has no sense of humor. --Destroyer

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Guest

Unknown date

  
so fuckin hilarious

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Guest

Unknown date

  
map 6 was borke

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Guest

Unknown date

  
it is really crap, one star for seeing something different

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Guest

Unknown date

  
Some people really cant take a joke, this wad is AWESOME k?

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Guest

Unknown date

  
Nothing spectacular. It lacks the refinement and humor of Xaser's later jokewads, such as Lost Soulsphere and WORSTHUB. 3/5 - Wills

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Guest

Unknown date

  
its "ok"

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Guest

Unknown date

  
Played better, the sprites are nice. Love the smartie sprites.

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Guest

Unknown date

  
Nothing spectacular. It lacks the refinement and humor of Xaser's later jokewads, such as Lost Soulsphere and WORSTHUB. 32/5 - Wills

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Guest

Unknown date

  
Whats so funny about a bunch of poorly made levels? 1/5 stars.

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Guest

Unknown date

  
I'm afraid that mock was funny only once -- Brun Ohn

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Guest

Unknown date

  
R0X0rz, on top. -Moti

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Guest

Unknown date

  
After playing Mock 2, jokewads just don't have the same appeal to me as it did. The thing with constantly dying and not being able to move with retarded sprites and dumb music reminds me way to much of terry's wads.

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Guest

Unknown date

  
Xaser has some real talent as a mapper. It's a shame he wastes it like this.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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