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XASER'S SHiTWADS!

   (33 reviews)
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4 Screenshots

About This File

XASER'S SHiTWADS is a set of ten levels (+1 secret) However, the thing about these levels is that they are all kind of "Joke Maps". Some are old levels that have been "touched up" a little, while some others were made brand-new for the occasion. The "jokes" of the maps vary from level to level. Some are fairly normal (for a while, at least), some have silly ideas behind them, while others are just plain bad (yet in a silly and messed-up kind of way). Anyway, this level set isn't to be taken seriously, so don't start griping about texture mis-alignments and other obvious errors. :P


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Guest

Unknown date

  
level 0 is fun. i give it a four though. like mock, it WAS only funny once.

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Guest

Unknown date

  
Just like with Mock 2, I was surprised by the good gameplay - challenging, extreme in places but do-able without cheating. Some of the maps themselves have pretty good concepts in, and while it's not a patch on Mock 2 it's still one of those rarities - a decent silly wad.

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Guest

Unknown date

  
Funny. I liked it. Anyone who didn't has no sense of humor. --Destroyer

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Guest

Unknown date

  
so fuckin hilarious

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Guest

Unknown date

  
map 6 was borke

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Guest

Unknown date

  
it is really crap, one star for seeing something different

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Guest

Unknown date

  
Some people really cant take a joke, this wad is AWESOME k?

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Guest

Unknown date

  
Nothing spectacular. It lacks the refinement and humor of Xaser's later jokewads, such as Lost Soulsphere and WORSTHUB. 3/5 - Wills

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Guest

Unknown date

  
its "ok"

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Guest

Unknown date

  
Played better, the sprites are nice. Love the smartie sprites.

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Guest

Unknown date

  
Nothing spectacular. It lacks the refinement and humor of Xaser's later jokewads, such as Lost Soulsphere and WORSTHUB. 32/5 - Wills

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Guest

Unknown date

  
Whats so funny about a bunch of poorly made levels? 1/5 stars.

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Guest

Unknown date

  
I'm afraid that mock was funny only once -- Brun Ohn

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Guest

Unknown date

  
R0X0rz, on top. -Moti

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Unknown date

  
After playing Mock 2, jokewads just don't have the same appeal to me as it did. The thing with constantly dying and not being able to move with retarded sprites and dumb music reminds me way to much of terry's wads.

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Guest

Unknown date

  
Xaser has some real talent as a mapper. It's a shame he wastes it like this.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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