Uploaded by SargeBaldy (email@example.com)
Batman DOOM for DOOM2
Authors: ACE Team Software
Construction time: About three years
Levels: All levels replaced
New Monsters: Yes
New Physiscs: Yes
New Textures: Yes
New Sounds: Yes
New Weapons: Yes
New Music: Yes
Single player: Yes
Difficulty settings: Yes
New demos: Yes
Editors used: Hellmaker v1.1, Deimos FAT, WAD Compositor, Mac BSP,
DOOMinator, WADenizer 2.0, Wintex (for flats).
Applications used: Adobe Photoshop 2.5, Soundedit 2.0, SoundApp PPC
Thank you for obtaining Batman DOOM. This is the complete version
that replaces almost all the features you can find in DOOM2. This game took
the efforts of three years of hard work so we would appreciate if you mail
us sending your comments and impressions (see our mail below). Remember you
can always get more info of Batman DOOM at our web site (see below). Enjoy!
For more information e-mail us at: firstname.lastname@example.org
Our web site is at: http://www.doomworld.com/batman/main.shtml
Some important info:
Batman DOOM's multiplayer game was never tested due to time limits.
If you find any significant bugs in multiplayer or solo play please e-mail
Also, Batman DOOM has a new feature: if you play in "Nightmare"
(Knightfall) monsters will not respawn like in DOOM. We considered that
this would enable the Nightmare level to be playable. But because of this
we had to sacrifice the kill percent in the game. So don't be alarmed when
you see that the kill percent is missing and a zero is at the upper right
of the screen. We just couldn't figure how to erase that zero, so it will
always appear. See if you can beat Batman DOOM in Knightfall; it's a great
*Batman DOOM credits:
*ACE Team Software:
-Level Construction: Andres Bordeu
-Sprites/Textures/Graphics: Andres Bordeu
-Dehacked: Edmundo Bordeu
"Morg" (level 04)
"Inferno" (level 12)
"Heavy on the DOOM" (level 22)
"Boots" (level 23)
"Overtur" (level 25)
"Zone" (level 27)
"Between Bat and Man" (level 01)
"Falling Time" (level 08)
"Mirar2" (level 10)
"Life" (level 14)
"Fountain" (level 16)
"Title" (title music)
"Hall of Mirrors" (level intermission)
"Streets of Gotham II" (Batcaves)
"Waiting for the evil" (level 11)
"Scarecrow" (level 15)
"Streets of Gotham" (level 19)
"Runaway" (level 24)
"The doomed city" (level 31)
"Batdoom" (level 03)
"Gothic" (level 06)
"Fugitive" (level 07)
"Paranoia" (level 18)
"War Zone" (level 20)
"Dark Knight" (level 28)
"Gothic 2" (level 29)
"Bane" (level 30)
"Batman" (level 32)
-PC conversion: Anthony Soto
-PC deh conversion: Ty Halderman
-Edmundo Bordeu for drawing that Tally Man sprite that started it all; and
for his tremendous efforts for the game.
-Anthony Soto for making Batman DOOM possible in the largest gaming
platform in the world: PC's.
-Laz Rojas for helping us with the dehacked text (strings) files.
-The people from Doomworld and Telefragged for hosting us.
-id Software for creating DOOM
-DC Comics for Batman
Tips & Fun stuff:
a) Each Batcave has a hidden secret! See if you can find them all.
b) Where is Wally? We're sure he's hidden somewhere in Gotham. Can you
c) In level 15 you must rescue major Kroll from the Scarecrow. Depending
on if you're succesfull or not you will take a different path in the game.
d) Batman DOOM has a secret level. A pretty bizarre one :)
Important: You may NOT use (parts of) this wad file to construct new
wad files without permission of the authors. If you do so, you will go to
DOOM is trademark of id software
Batman is trademark of DC Comics
Batman DOOM was made in Chile and made with Macintosh!