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Batman DOOM

   (233 reviews)
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About This File

Thank you for obtaining Batman DOOM. This is the complete version that replaces almost all the features you can find in DOOM2.


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Avenging Angel, aka skill 4.

- Continuous.

- Saves every 10 minutes or so.

- Also loaded the patch to avoid game breaks. 

 

A nice total conversion that almost felt like an entire different game. Cool maps, if a bit too linear, but this is old school so it's fine. Good enemies replacements, very cartoony, specially the bosses, Croc grabbing rocks and throwing them to me, Joker with a weak archie attack, Bane and his words "YOU ARE NOTHING" "YOU PATHETIC FOOL", rofl... Slum lords and Snipers were the most annoying ones, and Scarecrow as the hardest in my opinion, a revenant made of grain stalks.

 

I liked the sprites replacements, and the slot machine is a cool new sprite, always giving me something different. The weapons are not too convincing, for example the chaingun's replacement is a little underwhelming compared to the single batarangs, which are cool to use. Blastgun and Azarael's gloves are the best, the flamethrower and gas bombs only serve if the enemies are close, plus bombs are useless against tall actors. Oh and the chainsaw replacement is cool too. 

 

Some nasty traps including mines and silent robots. Secrets were ok and underwhelming, the ugly part is that a lot of them require wall hunting via hit or shots. Also, maybe because of playing on AA but, health is really tight in most maps, and ammo might become a problem in further maps for batarang starters. There are also some cool hacks, like the train section, explosives, a timing battle to reach the secret map, map 22 stood out with the finale.

 

Anyway, I liked this, pretty short, not amusing but interesting. It's a 7/10

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Summer Deep

  
Well designed, plays very smoothly. Rather cartoony, bit reminiscent of Duke Nukem. Some of the weapons could have been better - the smoke grenades are more likely to blow up the player rather than the baddies.

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DooManic

  
A truly classic TC with artistic uses of Dehacked. Sadly, the odd proportions take away from the otherwise realistic feeling to this mod. Art design is good throughout with some exceptions when it comes to the graphical quality of some enemy sprites. This one comes recommended for its surprising dehacked effects alone, but replaying it recently, I realized it hasn't aged as well as I hoped.

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Combinebobnt

  
Good tc showing basically the epitome of dehacked

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fireguy99

  
awesome total conversion of doom with a batman theme

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dg93

  
good wad

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Doomkid

  
Despite all the fuss... It's honestly kinda weird... But so much effort and love went in, high score for that alone. The spritework is pretty damn phenomenal for a Doom wad, let's be serious.

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Guest

  
what the..

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Guest

  
damn good doom wad.

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Guest

  
As a huge Batman fan I love this TC. It is so well made and faithful.

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NuMetalManiak

  
great TC although not 100% compatible with ZDoom.

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Guest

Unknown date

  
The greatest.

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Guest

Unknown date

  
Greatest TC ever made

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Guest

Unknown date

  
This is one of the best TC's ever made, right up there with Aliens TC.

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Guest

Unknown date

  
Best Doom TC ever.

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Guest

Unknown date

  
Outstanding in every sense of the word.

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Guest

Unknown date

  
Damn straight! This is one fine mod. All I can say is GANGFIGHT!

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Guest

Unknown date

  
One of the best wads ever. -Vegeta

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Guest

Unknown date

  
That was pretty good! but I don't know where to go...

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Guest

Unknown date

  
C'mon guys, it's not that good.

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Guest

Unknown date

  
cool game

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Guest

Unknown date

  
This is one of the most complete, polished, fun and original TC's in history. Nothing more to say.

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Guest

Unknown date

  
To me, this wad is damn amazing. Most effects that showed up in this wad were never used again until zdoom was created. Still, it is amazing how the authors made zdoom effects possible with doom 2. Though I found several errors, It still deserves the highest mark. Actually, even "Legendary" is an understatment for this wad... 5/5 By the way, I don't really like batman that much, yet I have trouble prying myself away from my computer screen when playing this wad.

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Guest

Unknown date

  
Extremely polished total conversion with many gameplay/technical innovations.

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Guest

Unknown date

  
There were no exits i can't find any but it rocks.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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