Title Ohgr's Doom (2004)
Author Charles Laird "cyanide-x"
Email Address firstname.lastname@example.org
Misc. Author Info My first deathmatch map ever
Not much to say except I designed it for 1 on 1
deathmatch with zdoom or legacy bots, in mind. Seems to
work pretty well with the bots infact. They don't get stuck,
waiting to pick up items, or on buttons. Works great with Legacy.
Its a gothic-themed Church, some new graphics, and music.
Who's Ohgr? Play Quakeworld online sometime and you will see...
Additional Credits to
ID Software, Mircrosoft (LOL), the gothic subculture for inspiration
(or what's left of it).
Doom. Zdaemon, AlexMax and Doom2pro for suggestions and advice.
My computer ^_^
Level # MAP01
Single Player Not really. I did throw in an Icon of Sin though with a Spawner. Could get boring quickly
Cooperative 2-4 Player ^^^see above^^^
Deathmatch 2-4 Player Yes 2-4 players should be the max, anything more, and your asking for trouble.
Difficulty Settings Yes all skills, incase you wanna fight that Icon of Sin thingy
New Sounds No
New Graphics Yes, alot of custom flats and patches
New Music Yes
Demos Replaced None
7 hours tops using Doom Builder (design and layout),
Photoshop, paintshop pro, and wintex (for graphics)
midi2mus for the music
Copyright / Permissions
Do what you like with it, just give me some credit ^_^