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Garrulismo (spanish slang that I can't translate to english)

   (65 reviews)
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A complete episode for Doom2, with all 32 maps replaced... I think that these are quality levels: cool architecture, good light effects, studied use of textures... And I hope, with a exciting gameplay! The two guys that appears in the main screen are Chiquito de la Calzada -"Child of the Road" (!!!), spanish humorist-, and El Fary -"The Fary", matchless spanish singer, like Frank Sinatra, Bob Dylan or other international stars (!!!)-.


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NuMetalManiak

Unknown date

  
average but still COOL.

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Guest

Unknown date

  
This is a pretty underrated wad. Some may be put off by the earlier maps, but it seems to get better as you go on. A very good one-man megawad. 4/5 P. S. To the guy who made the Mexican comment. The author is spanish, which means he is European, but I am sure someone as unintelligent as yourself would understand that concept.

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Guest

Unknown date

  
i like it! really hard to my point of view.i like the metal pics.gnr 4 ever!

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Guest

Unknown date

  
The first few levels are ehhh, but it gets better as it progresses, and you get some very good oldschool maps. But I don't understand why SS nazis are used all over the place.

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Nazgul9

Unknown date

  
Gameplay is nice and fun, after a sluggish start, and definitely has some tight spots, though no major challenges anywhere. It's also funny to play DooM in spanish for a change heh heh. Play with Brutal DooM v.18 and all those nazis become dreaded foes!

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Guest

Unknown date

  
great wad, but can someone tell me who the music on level 20 is by? i love it =] 4/5

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Guest

Unknown date

  
its ok but i didnt realy like it 2/5

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Guest

Unknown date

  
An excellent one-man megawad. What's wrong with it that only made it have a 3.5 as I am typing this comment?

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Guest

Unknown date

  
A solid one-man effort.

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Guest

Unknown date

  
Slow to get going, but after a few average levels things get much more interesting. The architecture gets better, as does the overall challenge. The only downside comes from some dodgy music selections. Great stuff! - GMan

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  • File Reviews

    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
    • By Classicgamer6 · Posted
      Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups
    • By dylux · Posted
      Titan II Review:   The Good:   - Big Maps - Lots of detail   - Loads of everything to keep you going   - Dogfighting galore – but not a slaughterfest   - Lots of secrets that are rewarding   - “New” monsters are great   - Minigun rocks!   The Bad:   - There’s no Titan III   In Short:   Whoever said that Titan II was better than Titan I was absolutely 110% correct! (and I loved Titan I as well). Much work went into this fantastic WAD. Every Map was excellent. Never boring. I had loads of fun playing this Titan II. Maps 07 and 09 were my faves. Bravo! Thanks for making it. :)   Solid 5 out of 5 Stars
    • By Memfis · Posted
      Good small relaxing techbase. The author shows a lot of creativity when it comes to the room shapes, and there are vertical differences between the areas everywhere. The final cacodemons seemed pointless though.
    • By Memfis · Posted
      Very basic level geometry. I guess it is somewhat fitting if you take the Egyptian theme into account, but it results in a lot of simple and repetitive encounters. At least you get a lot of plasma and rockets, so the fights don't take long.
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