Garrulismo (spanish slang that I can't translate to english)

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6 Screenshots

Author

Eye del Cul

About This File

A complete episode for Doom2, with all 32 maps replaced... I think that these are quality levels: cool architecture, good light effects, studied use of textures... And I hope, with a exciting gameplay! The two guys that appears in the main screen are Chiquito de la Calzada -"Child of the Road" (!!!), spanish humorist-, and El Fary -"The Fary", matchless spanish singer, like Frank Sinatra, Bob Dylan or other international stars (!!!)-.

Credits

My friend Anarko for play-testing, and allow me to use his computer to search in the Internet the midis that I used in these maps. My sister Veronica for some play-testing. Luis Maiguel for his cassetes of Black Sabbath and Judas Priest, that have brightened up all those hours in front of the monitor. The authors of the WADs that inspired me in the creation of this episode. Of course, to all who still plays the old DOOMs...

Base

New levels from scratch, except:
Map23, built from a classic Doom1 map named
E1M1CNC. I spent a lot of time with it, rebuilding
all the architecture, adding some details and repla-
cing the original textures...
MAP04, released in the Cabro's page as "The power
supply".
MAP06, previously released, and known as "Judas
Priest shooting all of them!"

Build Time

Since march 2002 to october 2003...

Editors Used

WINDEU, DEU5.21, DEU2, DCK NWTPRO, WINTEX4.0 BSP5.0, REJECT2.1 WADPTR, DEHACKED And some bad graphic editors, like IRFANVIEW, EDITART, BANNER -old MSDOS utility- or the MICROSOFT PAINT.

Bugs

All of these levels have been tested scrupulously, so there aren't known bugs. Unknown?, maybe... Notify me if you find any.




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Unknown date

  • 5
  
This is a pretty underrated wad. Some may be put off by the earlier maps, but it seems to get better as you go on. A very good one-man megawad. 4/5 P. S. To the guy who made the Mexican comment. The author is spanish, which means he is European, but I am sure someone as unintelligent as yourself would understand that concept.

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Unknown date

  • 4
  
i like it! really hard to my point of view.i like the metal pics.gnr 4 ever!

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Unknown date

  • 5
  
The first few levels are ehhh, but it gets better as it progresses, and you get some very good oldschool maps. But I don't understand why SS nazis are used all over the place.

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Unknown date

  • 4
  
Gameplay is nice and fun, after a sluggish start, and definitely has some tight spots, though no major challenges anywhere. It's also funny to play DooM in spanish for a change heh heh. Play with Brutal DooM v.18 and all those nazis become dreaded foes!

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Unknown date

  • 4
  
great wad, but can someone tell me who the music on level 20 is by? i love it =] 4/5

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Unknown date

  • 2
  
its ok but i didnt realy like it 2/5

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Unknown date

  • 5
  
An excellent one-man megawad. What's wrong with it that only made it have a 3.5 as I am typing this comment?

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Unknown date

  • 5
  
A solid one-man effort.

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Unknown date

  • 4
  
Slow to get going, but after a few average levels things get much more interesting. The architecture gets better, as does the overall challenge. The only downside comes from some dodgy music selections. Great stuff! - GMan

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  • File Reviews

    • By Summer Deep · Posted
      Played on UV, continuous, ZDoom, took just over 2.5 hours to complete. Quite enjoyable, difficulty varies but never excessive. I particularly liked map 2, which had an interesting layout, good use of revenants, pain elementals, damaging floors and was tight on health (if you didn't discover one of the soul spheres). The final level is a bit slaughterish in a sort of fun, unstressful kind of way, unless the player opts to go into a series of small side rooms towards the end, where things hot up considerably.....   Overall just short of four stars, 3.8 let's say.
    • By Xindage · Posted
      Its a very simple map focused in one theme Slaughter, map filled whit revenants and other monsters has you progress, it's indeed hard but looks beatable, if you're a pro gamer give it a try.
    • By Xindage · Posted
      Fror Who want high dificult stuff and mass archivile usange this wad is for you, otherwise you're going to rage quit easily, i tried my harded to keep playing but after 1 hour i gave up it's way too hard.
    • By NuMetalManiak · Posted
      the community is very selective when it comes to liking strange things. you have weird mapsets like this and nicolas monti sets, and they are either hated, liked, or completely ignored altogether. i mean, just look at how this one is structure, no sign of anything realistic, the monsters and textures are laid out in various ways. and then there's a few jumping parts to the maps.   but in the end, it is still very much playable. I believe this is what matters most. who cares about the author's opinions on things at this point. as long as he makes a mapset playable from start to finish, it can be played and even replayed at anyone's leisure. therefore, i will award this 5 stars. it was the kind of thing you can expect if you play a joe-ilya megawad, but if you mustered enough courage not to immediately call his work crap upon booting up the game and seeing and playing the maps, then it's all fine and dandy. it's just something to get used to.
    • By Count651 · Posted
      This wad was quite a love/hate relationship for me. Episode 1 and 2 were fantastic. They flowed so well and were challenging without being stupid. Sadly once I got to episode 3 the wad took a turn for the worst. Most of episode 3 is too dark, too big, too confusing, and too full of mandatory damaging sectors without a radsuit. Episodes 1 and 2 were a blast but 3 and 4 just felt like a lot of work. I had to use the console to give myself radsuits and light amp goggles many times. Its no fun to find a secret soul sphere if you're just gonna burn it all away crossing lava without a radsuit. In the end I'd highly recommend the first 2 episodes. They're what Doom is all about; fast fun simple maps. The later half was quite the opposite.